2024.11.29 04:22 gmftdude A new package came đź’ś
submitted by gmftdude to CultOfShinobu [link] [comments] |
2024.11.29 04:22 CopperWireBandit Seems like a decent price, Go for it or pass ?
submitted by CopperWireBandit to whatcarshouldIbuy [link] [comments]
2024.11.29 04:22 sinvo AMD Ryzen 9 9900X 12-Core, 24-Thread Unlocked Desktop Processor - for $382.55 ($116.45 off)
submitted by sinvo to PCHardwareDeals [link] [comments] |
2024.11.29 04:22 Ok-Anywhere-7362 The Best Burgers in Thailand are at Smash Daddy’s Burgers in Chiang Mai?
submitted by Ok-Anywhere-7362 to ThailandTourism [link] [comments]
2024.11.29 04:22 PolloBBQ Where an I going wrong?
Hey everyone, this is my best run so far that I just finished, I saw a post a few days ago where someone said they recently started playing (like a couple months ago) and they’re already making over 1b per run.. now, I’ve been playing since may of this year and looking at the pics in the post my workshop upgrades are fairly higher too so, how is it that I’m so behind in earning coins? It takes me a whole week to barely scrap 1b, I only have the ads pack and cannot play all day everyday because of work but I run the labs constantly and play about every evening, sometimes I also do overnight runs.. is having all the coins packages from the shop that much of a difference?
submitted by PolloBBQ to TheTowerGame [link] [comments]
2024.11.29 04:22 Glum-Classroom-2627 My (41M) partner of 7 years (37F) cheated and left me for a 20 year old co-worker...
My head is spinning. It is like she lost her mind... He is literally 3 years older than my son, lives at home with him mom and dad and doesn't even have his own car...
When she discarded me, the only explanation I got was "I am not in love with you and I can't be someones leg to stand on right now..." and now shes driving her new "boyfriend" to and from work because he can't even drive himself...
I have a great job, one of the best in our area as far as pay and benefits, I have my own car, I take care of my business... I just don't understand this at all.
I'm so disgusted with her now, I've lost months stressing and feeling sad and now she grosses me tf out.
What even happened?
submitted by Glum-Classroom-2627 to BreakUps [link] [comments]
2024.11.29 04:22 Im_tired_bro Can't find the Six-eyed guardian in the distant village.
I defeated the guardian in teachers archive then the one near King's garden. Now when I go to the six-eyed one there's nothing on the bed and just statue kinda thing is hanging on top of the room. The map is showing the six-eyed one. What did I do wrong am I dumb? Please help..
submitted by Im_tired_bro to HollowKnight [link] [comments]
2024.11.29 04:22 BBQSauceSquirt AMA, Wind Turbine related
I’ve been a commissioning supervisor for Siemens Energy (also Siemens Gamesa depending on the site we are building) for 10 years, going all over the world but most of the sites under my belt are in North America.
The role a commissioning supervisor varies a lot, but put simply, I was in charge of the technical side, and contract fulfillment of new wind farms. So, proving to the government and to the customer that our turbines produce the power they want, the turbines are fault free, and in perfect shape for power production as well as up to our company standards
I’ve been responsible for the contracts on more wind farms than I can name off the top of my head. So ask me anything about wind energy and I’ll nerd out on it for ya.
Turbines are not as dirty as people think, they produce more power than is reported from what I’ve seen on google searches and convos on this app, they give good high paying careers to people in small towns, and the turbines I am installing for customers today, are leagues better than the older models that catch all the flak from haters.
Wind energy is amazing, and a lot more successful than advertised, there is a lot of BS in the industry, but that’s everywhere, especially when it comes to power production jobs
submitted by BBQSauceSquirt to AMA [link] [comments]
2024.11.29 04:22 MassE-Funkhouse 2pac - Dear mama * Official Remix *
submitted by MassE-Funkhouse to 2PacShakur [link] [comments] |
2024.11.29 04:22 AdditionalUnion90 Downgrading or taking party favor potions for these
submitted by AdditionalUnion90 to AnimalJam [link] [comments]
2024.11.29 04:22 kiddofCS 30 with no friends
Why is it hard to find new real friend during your 30s?
submitted by kiddofCS to canadatravel [link] [comments]
2024.11.29 04:22 Ok_Village_4975 Take two with glasses
submitted by Ok_Village_4975 to eyesgonemildPH [link] [comments] |
2024.11.29 04:22 kadencerian Is the class -overview of nursing- hard?
I’m looking at classes I plan on enrolling in for the summer semester and my last two needed is anatomy 2 and microbiology. I know those two are going to very hard and need a lot of my time but as a safety net incase I make low grades I was considering taking an extra point class over view of nursing. I want to know first if it’s a simple or easier class that I could handle on top of those! I’m already taking medical terminology this semester so I do have one back up class.
submitted by kadencerian to nursing [link] [comments]
2024.11.29 04:22 Fair-Ad4057 You click me I click you
https://www.tiktok.com/t/ZTYkKP4XS/
submitted by Fair-Ad4057 to PKMNTikTokDeals [link] [comments]
2024.11.29 04:22 Actual_Intention_976 test
submitted by Actual_Intention_976 to WhatIsMyCQS [link] [comments]
2024.11.29 04:22 Practical_End_6550 I caught my son watching gay porn is he gay?
I walked in on him …. And he was watching male on male porn. I immediately closed the door and acted like it never happened
I’m just shocked because he’s been with many girls in the past and has shown zero signs that he’s actually gay. Is he? It doesn’t change my love of course but I’m just curious if this is normal straight 18 year old male behavior
submitted by Practical_End_6550 to askgaybros [link] [comments]
2024.11.29 04:22 Minnie_mins098 Pretty lonely night tonight 27 F
Hia, my name is Dani. Tonight I’m looking for a new friend to chat with. Kinda struggling with the over thinking tonight, today was just a rough one for sure. I struggle with anxiety pretty bad so it’s not like I’m not used to by now but still sucks. Currently laying in my bed, headphones in blasting any song that comes on. Right now that’s songs by Montell fish lol. I’m from the US and I’m a pretty lame person I guess. Most fun thing I do is go on hikes and go explore caves and such. I like puddle jumping and biking as well. When im inside I’m listening to music on blast or watching movies to distract me from the world around me. Wanna get to know? Ask away 🖤
submitted by Minnie_mins098 to MakeNewFriendsHere [link] [comments]
2024.11.29 04:22 ConnerRia2 A Weeklong Investigation Into The A-Life 2.0 System from Roadside Panic "Alife" "Modder"
Roadside Panic & Reddit Panic
I have been cited in this post on the front page, and funny enough I was quoted out of context from a mod page that I was editing at the time of the post.
Roadside Panic is one of a couple of alife tweaks on the nexus that increases the alife online radius in Stalker 2 with uses janky workarounds to make the broken spawns in the game work better. It is also an unstable mod that probably crashes your game.
Note: I have been called a "clueless bullshitter" for my claims on the Roadside Panic mod page - admittedly I first made a fancy modpage with an offensively ornate “the Director is the zone” bit for a set of cvar tweaks while leaving technical details scant. My documentation of the system on the modpage had been left incomplete - until now. Because of the scant details it might have looked like I was upselling a snake oil “TurnOnAlife=True” tweak - I was in fact not bullshitting, but rather busy actually researching and testing the system with others on the gamma discord (IYKYK). I wanted to be sure of my claims about the existing ALife2.0 system before actually documenting.
I have been meaning to make a reddit post clarifying conceptions about A.Life 2.0 too, but again, I wanted to be sure that my theories were correct. Without access to game code, research was done “blind” by testing the variables called by game scripts, as well as referencing the S2 header dump on github.
But this is a bit of a difficult post because A) everyone is mad about it and B) due to the nature of testing variables without source code, what I’m saying is a web of both reasonable assumptions and actual evidence. C) it is difficult to convey that the system seems very different and it remains to be seen whether it works as well as a-life 1.0, but it is an ambitious simulation system nevertheless
First we must demythologize and desensationalize what “A-Life” really is. Historically I have been a stalker player, not a stalker modder - im not familiar with the inner workings of the old alife system in X-Ray. However, I think this is a decent summary of how the X-ray “A-life system operates.
The “online alife” is a complex - for its time - NPC AI system where rendered NPCs interact with the world based on a ruleset of goals.
The “offline alife” retains information of unrendered NPCs and simulates the actions of NPCs moving across the zone.
This means the “alife system” is not just an AI system for NPCs, but a game world simulation system that creates a dynamic world state based on the outcomes of player action and NPC action - all of this is based on the global persistence of individual NPCs even when they are not rendered. The permanence of NPCs makes old features like the leaderboard, the death of npcs independent of player action, and the change of NPC spawn areas in each level possible.So it means that A-Life as a simulation system is what makes X-Ray Stalker a worthwhile sandbox, as it means that the levels themselves are changing based on NPC actions. In Stalker 2, there appears to be no persistence of random spawned NPCs. Random spawns outside the render bubble - the infamous 80m mark that makes NPCs disappear in vanilla stalker 2 - are permanently gone and do not reappear. The variable that controls the render bubble size is ALifeGridVisionRadius.
You can increase the size of this bubble - the “online alife radius” - but you do not appear to be able to retain NPC persistence outside this radius. Which implies there is no “offline” alife simulation of alife. Now, the incomplete mod description quoted in the "dont lose hope for alife" post, allegedly asserts that “persistent NPCs do not exist in Stalker 2”. But the more accurate premises are that 1) there is no functioning spawn persistence in the game right now, and 2) we do not know whether the framework for it exists in the game, and 3) we do not know whether the developers intend to have NPC persistence, and 4) the spawn system that exists in the game does not seem to rely on or utilize spawn persistence but 5) the framework of the current spawn system can do a lot of the things that A-Life 1.0 did without full NPC persistence.
Confusingly, there are multiple references to an "offline" system of baked in the game files that seem to suggest an NPC persistence system akin to the xray games. For example, NPC spawn commands require an "DestroyOnOffLine" parameter. The implications of this is unknown - this might be a deprecated system ripped out of the game, or it might still be a part of how the Director works. Whether individual NPC persistence like in A.Life 1.0 is intended to be in Stalker 2.0 is impossible to tell.
Occam's Razor's holds that the simplest explanation is the likeliest, but the opposite holds true for STALKER 2. By GSC's Razor, the most convoluted and broken explanation is likely the most true. And GSC's Razor might suggest that there was an "A.Life 1.5" system with persistent NPCs similar to the old titles, which was replaced by the new Director which uses a brand new simulation system. And none of it works.
Now the seeming lack of offline a-life and spawn impermanence is a source of outrage, because the impression is that 1) the old system is reliant on NPC record-keeping and 2) the very lifeblood of stalker is the alife system as it makes the game immersive and dynamic.
Because of this, there is a general fear that the state of the game means that alife 2.0 was a lie, and Stalker 2 has been dumbed down with a generic spawner that eliminates the living world that is the very essence of stalker. This fear might be assuaged because part of the reason spawns are broken is because of how convoluted the new system is. The bad news however is that nothing about this new system is working as intended.
What replaces A-life 1.0? For easy mental reference, lets call the online alife of Stalker 2 the Director, and the offline alife the Lair System. The Lair System is comparable to offline alife because it is also running simulations in the background. (The truth is more complicated, because what I call the Lair System is my concept of the extent of what we currently know about the simulation system, and of course within the code the Director is likely the Lair System which is likely a couple of other things too, because they are an integrated system that is collectively branded as “A-Life 2.0”).
The “online alife” aspect of Stalker 2 is currently provided by a preset spawner. The AI Director spawns in random preset encounters within the 80m render bubble, from dogs and stalker squads, and squadvssquad fights and so on. Some of the parameters of the Director are modifiable right now in the game cfg files, while others are not. For example, the director has spawn logic and restrictions that are impossible to force - for example, removing the max spawn limit of poltergeists results in mass spawn of poltergeists in a specific area of Zaton, but it does not make the director spawn poltergeists elsewhere in Zaton. Forcing a poltergeist spawn in the Lesser Zone has proven impossible to me, because it seems the Director is restricted from spawning poltergeists in the LZ.
The “Lair System” is a complicated system that controls the population of factions across the map, with factions being assigned “lairs” they own, and territory expansion based on the lairs they have. According to GenericLairPrototypes, a faction lair has a number of NPC spawns, and NPCs will respawn at the lair, even when the lair is wiped out. (The respawn timer in the base game is 5minutes.) The lair system is convoluted and influences multiple aspects of the game. Factions have goals that are influenced by the Lair System - factions become “aggressive”, “neutral”, or “defensive” based on the number of lairs they have. Individual Agent/NPCs also appear to be influenced by lairs, with “ReuniteWIthLair” being an NPC AI goal.
It is my impression that whereas A-Life 1.0 generates a dynamic world state by the sum of simulated NPC actions, A-Life 2.0 as it appears to exist in the game seems to generate NPCs based on a dynamic world state. If I may speculate, the Director probably has the means for limited persistence of NPCs beyond the bubble, but I doubt that full persistence of all NPCs across the zone would be a thing, because full persistence would be at odds with how the Lair System operates, since the system is not simulating background NPC interactions but rather simulating the changes in the land itself. Although, I believe a degree of limited persistence beyond what is seen in the base game is necessary for immersion - with the amount of running in circles in this game, it is immersion breaking to have NPCs only a few hundred metres behind you disappear forever.
The logic of the Director is directly influenced by the Lair System. A scenario that the director is predisposed to commonly spawn is a “lair expansion” scenario, where two factions contest for territory. In practice, what this faction war looks like in game is two random squads having a shoot-out in the middle of nowhere, or in a POI. In my tests with cranked spawn rates, this resulted in massive battlefields in the middle of nowhere or at Points Of Interests - when I removed lair expansion scenarios from the scenario pool, I wound up with spawns of far smaller squads dispersed more evenly across the map. So is not so much that the Lair System does not affect the Director, but it seems to actively breaks the Director.
How do we know the Director works as stated? Well, it is quite literally the npc spawner for the game and its cfg variables are modifiable with demonstrable. How do we know the Lair system exists instead of being deprecated code - as we suspected references to offline alife to be?
Well, the Lair System variables are also modifiable in alifeprototype cfgs with noticeable effect on the actions of the spawner, since the Lair System is the brain of the Director. As mentioned above, removing all lair expansion scenarios from the Director completely changes her behaviour. The 5 minute respawn timer of the Lair System also correlates with player reports of agents respawning at POIs when they linger too long in it. Recall the infamous video of the Sphere where infinite spawns happen right in front of the Skif. It is unclear whether the sphere military base is a result of a broken quest script spawn, or in fact if this is the result of a buggy “lair”. The effects of the Lair System as a dynamic faction territory system are not felt in the game because this system is completely broken - not *non-functional* but functional in a way that breaks the Director. In the present state of things, it would be better if the Director was a true random spawner as maligned to be - the presently lobotomized Director is worse than a random spawner because it is attempting to populate the map based on broken and nonsensical logic. In Roadside Panic, I attempted to rip out the the broken logic of the Lair System as much as possible to make a pure RNG spawner (that actually functioned better than the base game Director lol) The metaphorical angle here is that the Director is an anomaly: it is not spawning things at "random", it is spawning based on a demented logic that is only known to itself, creating patterns that are unmoored from the reality of the actual observable zone.
The Director is also plagued with other issues. The spawner places spawns way too close to the player - and the online radius of 80m is too small to spawn scenarios at believable distances. Spawned enemies have issues with de-aggro, or the lack of it, with enemies unable to be deaggro-ed until killed or despawned.
If there is anything I hope I conveyed in this wall of text, it is the fact that the bugs with the “Director” are nested and intertwined and breaks the system in a myriad of ways. This means that a fix for “a-life” is likely going to take a while, because many interconnected things are bugged or flat-out broken.
Did the developers lie? The developers are not lying when they say that “alife 2.0 is not working due to bugs” - there is a complex world simulation system in the game, which is FULLY broken at this moment. Like the rest of the game, it is probably in an unacceptable state for a game release, especially since A-Life is so critical to the Stalker experience. Nevertheless, there is, as A-Life 2.0 was branded in the marketing material, a complex framework for a supposed "life-simulating system that makes the game world feel alive as never before".
I think what catches my attention about the community manager’s post on a-life is that the word-for-word claims - the simulation of “fights for living space, migrations, and captures of new areas” is a dead ringer for how the “Lair System” is set up to work. In this pre-release interview with a GSC developer, the dev says of A-Life 2.0:
" It all depends on the faction or type of monster you encounter. Some of them defend their territory because our A-Life 2.0 system is built on several pillars. There is an offline mode where some events take place in the background. And during your passage, you can see the results of either shootouts or battles with mutants and so on. Some factions or mutants have their own habitat, and some of them can just roam the map. Therefore, life in the Zone happens both in front of the player’s eyes and outside of their field of vision. "The claims in the pre-release marketing matches the Lair System in the game - mutants supposedly having habitats with background territorial wars is a match for how the Lair System is set up in the game. This means that opinions that the devs replaced alife with a dumb spawner are not accurate, nor is the belief that the devs marketed a system that does not exist. The framework for this is already embedded within the game, albeit incredibly broken and also probably unfinished.
2024.11.29 04:22 Elderban69 I wonder if the people that work in the tech industry, and especially in AI, know that what they are working on will eventually replace them and everyone in the tech industry?
submitted by Elderban69 to RandomThoughts [link] [comments]
2024.11.29 04:22 obito080406 Anyone know if they’re still selling the screen printed poster at shows?
I’m seeing them next week and wanted to get a poster, but I saw a listing for one on mercari which says that they’re all sold out
submitted by obito080406 to BABYMETAL [link] [comments]
2024.11.29 04:22 SideshowCircuits First time gaming laptop buyer. Want a recommendation between these two
I am looking for
Reliability: would like it to last a few years without needing major issues
Performance: the most intense thing I’ll be playing will be Total Warhammer 3 but I want to be sure it’ll be able to run things without issues
Durability: which can be moved around
Cross use: won’t be using it for work but things like word, photos, running D&D, and general everyday use will probably happen.
submitted by SideshowCircuits to GamingLaptop [link] [comments]
2024.11.29 04:22 GodIsAWomaniser Anyone else having "black friday" shoved down their throats?
This year I feel like all of the advertising on all of my devices is exclusively about Black Friday, even businesses that are owned by Australians and mostly operated in Australia have had Black Friday deals on since like nearly 2 weeks ago.
Is this the thing in Australia now? Like what even is Black Friday? It doesn't seem to be a single day it seems to be multiple weeks of so-called sales. Is there like a cultural context behind it from America? Why is it called Black Friday?
Anyway just kind of feels like forced americanisation, I don't really feel like I live in Australia anymore it just feels like America with a different accent. :/
Thoughts?
submitted by GodIsAWomaniser to australia [link] [comments]
2024.11.29 04:22 samster613 Roto Grip Hustle RPG Overseas Ball?
Does anyone know anything about this ball? I'm looking to buy a beginner reactive ball to learn to hook with, and I found this ball for pretty cheap in an auction. I saw that the Roto Grip Hustle balls are usually prettt good beginner balls, but I haven't been able to find any reviews on this ball. I knew since it's an overseas ball there might be something different than the others, so I was hoping to find some info.
submitted by samster613 to Bowling [link] [comments]
2024.11.29 04:22 Little_Gap_4918 W/F/L? (I'm top)
I think I know but lmk lol!
I almost traded for soul and candleflame set with another person but they left the server :(
submitted by Little_Gap_4918 to MurderMystery2 [link] [comments]
2024.11.29 04:22 Ankit-Anchan *New F&O Stocks Starting From 29-Nov 2024* Sr. No. Symbol
submitted by Ankit-Anchan to UpdateINDIA [link] [comments]