2025.01.19 14:20 Standard_Pepper_4537 Worth investing?
Can’t tell if she’s worth investing in for EFA, is this line even good for it over the Ralts line? submitted by Standard_Pepper_4537 to PokemonSleep [link] [comments] |
2025.01.19 14:20 I_EatAtThe_CumBucket Ksisjxnsjsisiwpakxncelwbssijw
submitted by I_EatAtThe_CumBucket to sssdfg [link] [comments] |
2025.01.19 14:20 Routine-Collection62 Fantasy theory picks
Ok it can go a few ways Theory 1- Dylan and BRob make it to end Theory 2- Carolyn, Gabby, BobH final 3? I think the women will also band together against BRob
I think they’ll be going for more random filler people next on the murder chart. I’m excited and love thissss season. Although the more i watch BRob I’m sold and on board with this man- idk what it is lol
What’re your theories?
submitted by Routine-Collection62 to TheTraitorsUS [link] [comments]
2025.01.19 14:20 Only_a_long_word I found a way to get back on
Disable airplane mode (no WiFi) and cellular data then refresh the app then BAM!
You are back on!..
submitted by Only_a_long_word to CapCut [link] [comments]
2025.01.19 14:20 BigDrip59 Mannheim xh1
submitted by BigDrip59 to fujifilm [link] [comments] |
2025.01.19 14:20 Left_Alternative_257 QC PLEASE - TMF TS Black Phantom- LJR
QC PLEASE - TMF TS Black Phantom- LJR submitted by Left_Alternative_257 to sneakerreps [link] [comments] |
2025.01.19 14:20 Chaz_Bat Shadow ho oh 1949 6378 8333
submitted by Chaz_Bat to PokemonGoRaids [link] [comments]
2025.01.19 14:20 Bluffsters Hosting another shadow Ho-Oh raid... adding up to 10 trainers! 7606 1834 9534
submitted by Bluffsters to PokemonGoRaids [link] [comments]
2025.01.19 14:20 SympathyKindly3901 mudança de estado
Sou de São Paulo e talvez eu irei me mudar para Chapecó para estudar na
UFFS, queria algumas informações sobre a cidade e a faculdade :) submitted by SympathyKindly3901 to SantaCatarina [link] [comments]
2025.01.19 14:20 CryNaive4807 WB Ho-oh 8611 2044 4833
submitted by CryNaive4807 to PokemonGoRaids [link] [comments]
2025.01.19 14:20 SouthernList8611 The Anger's Renders
submitted by SouthernList8611 to BabyTV [link] [comments] |
2025.01.19 14:20 kassumo INTJ and INFJ differences?
I've been into MBTI for a couple of years at this point. I first discovered MBTI in around 2017 and got typed as an INTJ. Around a year ago I looked further into this topic and made the deduction that I am probably actually an INFJ. The thing is... I've never been able to discern whether I am a thinker or a feeler. Every single test gives me 50%-50% on both. At times it can be 60% feeler and sometimes 70% thinker. It never has a stable result, unlike me clearly being an introvert, Ni dom and inferior Se. Something I also recognized was me having absurdly low Fe on some tests, which makes no sense for an INFJ. I am mentally ill, which could potentially mean that I make irrational decisions often. But I do always consider my own feelings and the general logical outcome in any given situation.
I have been reconsidering the possibility of me being an INTJ, and I have realized I indeed relate to INTJs more than INFJs. It just seems so hard for me to discern. I know the types are very different, but I can't seem to "place myself" in them without any real examples of behavior. How do I determine whether I am an INTJ or an INFJ? Tests do nothing, since the T/F will always be balanced. Researching it further does not help either, I do understand cognitive functions: but I don't really feel like I fit in either type. I have thought processes, behavior patterns and what not from both types.
Anyone willing to list up some key distinctions between the types? Please not the T vs F. As I could be an INTJ in a Fi loop as well, I don't know.
submitted by kassumo to intj [link] [comments]
2025.01.19 14:20 Alireza1373 Buy trump coin Canada ?
Is it even possible
submitted by Alireza1373 to WallStreetBetsCrypto [link] [comments]
2025.01.19 14:20 theemisguidedgh0st Elephant Head (Roman Diaz)
submitted by theemisguidedgh0st to origami [link] [comments] |
2025.01.19 14:20 Blazethc Josh’s last TikTok post
Pretty anticlimactic submitted by Blazethc to WorldOfTShirts [link] [comments] |
2025.01.19 14:20 Such_Month_8687 Is there a reason why Max Gilardi or HotDiggityDemon isn’t doing that many animations anymore and just doing live streams now?
submitted by Such_Month_8687 to youtubedrama [link] [comments] |
2025.01.19 14:20 Pretend-Average-6656 new paired lip piercings
ignore the irritation bump on my right top nostril 😭😭😭 submitted by Pretend-Average-6656 to unstretched [link] [comments] |
2025.01.19 14:20 bobathon1234 Koodo Prepaid Referral - 25$ Credits. Code: LPXEXR
submitted by bobathon1234 to referralcodes [link] [comments]
2025.01.19 14:20 InternationalDig1145 How do I fix this? ChatGPT all of a sudden signed me out. And when I tried to logged back in I can’t.. :/
submitted by InternationalDig1145 to ChatGPT [link] [comments] |
2025.01.19 14:20 Kukupoopoo Azimir
Would Azimir have been won if they moved the physical throne to the secret room under the hospital and the Emperor hunkered down and sat on the throne at the end of the count down? They kept saying “…so long as the emperor sits on the throne.”
Definitely not as cool as what actually happened, but what do y’all think?
submitted by Kukupoopoo to cremposting [link] [comments]
2025.01.19 14:20 Cold-Preference-4330 What skin up to 80€ should I buy as an investment that I can turn into a low tier knife soon ( I currently have 12 riptide cases)
submitted by Cold-Preference-4330 to csgo [link] [comments]
2025.01.19 14:20 keesio Recommended games where your base is critical (yes, I know... "not another one!")
Hello folks,
I love survival games where base building or having a base is critical. I know there are so many threads here with a similar topic but I've played some of the recommended ones and am still looking.
More specifically, I'm looking for a game where the base is not really optional but it is like a huge mechanic for survival. Where the outside is so hostile that you really get that sense of relief of being in your base and you don't want to leave.
I've played the below games that I really enjoyed and this my feedback regarding bases:
Subnautica: I see this one recommended often. I love this game. It is near the top of my favorite games list. Sprinkle in my natural fear of the ocean and it really hit the spot. And initially it checked all the boxes regarding needing a base. I was just fearful of being in the water and having come up for O2 all the time I loved having my own little home that had power and O2. I needed my base to craft food, water, etc. The issue is around mid-game and onwards. Once you get vehicles, it really changes. Also, the world is really is not overly hostile for the most part beyond a few creatures. The base just becomes a place to store stuff and craft items. But otherwise you can be safe and explore all day/night as long as you have food and water. There are places on the map where you can easily get both. Your base is mostly needed as a being storage locker and workbench. The vehicles move so fast that the size of the map is trivialized and you have endless O2 as long as you have power and a repair tool can take care of all damage quickly. Subnautica is great but I wish they made the need for bases more crucial late game. It could have been perfect with a giant map and environment being more hostile.
The Forest: I just finished this one. It was fantastic. And early game boy did I love hiding out in the security of my little camp, fearful of being discovered. But eventually I found that a base is mostly optional here. You can find/carry most of what you need. I built a few small bases around the map for places I can use for supplies with a drying rack and water filters for a quick supply of food and water but even then, I could hunt for food and get water from ponds easy enough. I built a medium sized base more for the heck of it but overall the map is not overly dangerous once you get familiar with it. You can be out for many game days without having to go back to a base. Maybe just build temp shelters for a save point. Again, I loved this game too and it did a good job. I never felt overpowered but I also never felt threatened being away from a base for long stretches.
7 Days to Die: This one is interesting. Early game boy was I scared to be away from my base at night. I would close the shutters and sit quiet in my base waiting for morning. Of course this game is all about building. But like the others, as soon as you had the levels and resources, the impact of the base was a little minimized. Of course you need a base for all the crafting materials and to store stuff. And the map is large enough that you want several little bases across the map for convenience. But you can build storage containers just by the street on the map and put stuff there. And the world during the day is fairly safe if not entering buildings. You can just roam around the map safely, especially if you have a vehicle. But of course there are the blood moons. And this is where you MUST have a place to hole up and defend. But you just need to build a special battle bunker. I think of it as less a base and more of a purpose built arena. I know that there are a host of tweaks to increate the difficultly of this game like more roaming groups, etc but not sure if that impacts the base part.
Fallout NV/4: I know Fallout is not a survival game but I want to mention it because of some relevant experiences I had. First, FO4 has the settlement building. I really enjoyed this part. I played that survival hardcore mode where you can only save in a bed so I was always wary of dying and it felt good to get to a settlement where I built a little base to store stuff and sleep/save. With no fast travel, it was nice to have little bases sprinkled around the map with supplies in each spot. I really enjoyed spending time at my little hideouts before tekking on across the map. There is just too many settlement options too close together so it took away from it a little. And of course by mid/end game you are so well skilled/equipped that the hideouts don't matter as much. As for why I have Fallout NV here... I know there is no base building but I wanted to mention one experience I had playing the DLC dead money. I was a max character going in all cocky to find out I was stripped of all my stuff and in this hostile area with a toxic environment that ate at my health and fearsome enemies around. It was intense. I also had this collar that can trigger nearby explosives. I had to scavenge like it was early game. I was freaked out over everything. I somehow found some place in a ruined building that had storage and seemed protected by the toxic air and hidden from enemies. I used this as my "base" and I just remember planning excursions from it for supplies and the absolute relief when I made it back. It was just so comforting being in my little safe place that I did not want to leave! The area I was trapped in was so resource starved that I never got over powered that much until I finished the area and got my stuff back. It was one of my most intense "survival" experiences.
Darkwood: This is a fantastic game and it might be the closest to my criteria so far. While you are basically given the hideout that you will use for that part of the map with no other choice, you can do things to it to make it more safe and defensible. The world is very hostile and creepy and you always feel pretty vulnerable being out in the world. You never really get overpowered. Your hideout is a safe point and where you craft important upgrades. But the key component is at night. You MUST be at your hideout at night. It is your only safe place. You need to have your hideout configured to survive the night. This is the only game where I am so anxious of the time and making sure I give myself time to get back before nightfall. That anticipation of night was so intense. Making it back to the hideout in time was such a relief. There were some game days where I didn't want to leave my hideout and just hung around getting ready for night. If there was a game like this with full base building capability, I think it is very close to what I am looking for.
Anyway this is a long post so thanks to all who took the time to read it!
submitted by keesio to SurvivalGaming [link] [comments]
2025.01.19 14:20 crumblemuppets Balance/Difficulty Adjustments since TCBT?
In the closed beta last fall, Yetuga must have taken me 25-30 tries, and I had to watch a boss guide to finish him off (was shocked there was already a guide on YouTube). Blade Phantom was without exaggeration one of the toughest souls like bosses ever, requiring total perfection to beat (at least with the dual wield). I recorded my victory and only missed one out of like 200 parries. Any more and it was game over. Sunk 4+ hours into him. I also “ground” a few levels before beating both bosses.
In this open demo, I beat Yetuga first try level 8 and Blade Phantom in normal mode took 7 or 8 tries with the spear at around lvl 15 I think.
I share this not to flex but bc I’m curious if there’s a way to find out specifically what balance changes were made since the TCBT. How much of that difference is due to knowing/remembering the fights vs the encounters being genuinely easier? Even FightinCowboy and other souls streamers were kind of shocked by the degree of difficulty in the closed beta and expected a nerf, but it seems a bit extreme. I hope the game is still fun. There’s not a lot of exploration in the first 3 levels so it only really works if the levels and bosses are quite punishing imo. Curious to hear from others who played both beta tests.
submitted by crumblemuppets to TheFirstBerserker [link] [comments]
2025.01.19 14:20 scffnss How much can I ask for random shinies?
I'm fairly new to this. I have a few common and uncommon shinies of non-popular artists and don't really know what to do with them lol. Thanks for the help x
submitted by scffnss to Soundmap [link] [comments]
2025.01.19 14:20 CiCiChanel look into my eyes & remember why you work your 9-5
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