ITAP of puff balls in the fall šŸ‚

2024.11.24 23:40 Swimming_Room4820 ITAP of puff balls in the fall šŸ‚

submitted by Swimming_Room4820 to itookapicture [link] [comments]


2024.11.24 23:40 LetsWorkTogetherAll [Citizen] New to watches, this watch looks really good for price?

[Citizen] New to watches, this watch looks really good for price? https://preview.redd.it/fixx7133rx2e1.png?width=1013&format=png&auto=webp&s=6ffe662d9df5a33d4194a0e86e48339e93f5c418
I am new to watches. I only have one so far. Seiko SUP865. I just saw this one on and really liked it. Why is it so cheap for an automatic and it looks like a dress watch too? Any concerns I should be looking out for? Watch id - NH8354-58A
submitted by LetsWorkTogetherAll to Watches [link] [comments]


2024.11.24 23:40 DefiantFox7484 Should I cut?

Should I leave this guy alone and take a cutting?
submitted by DefiantFox7484 to fiddleleaffig [link] [comments]


2024.11.24 23:40 CarefulGrand8954 Ich kann eure kanacken weiber/familie auf snap testen + reaction. Dm oder add snap: david_jas1441

submitted by CarefulGrand8954 to Snapchatgerman [link] [comments]


2024.11.24 23:40 Juliogol 16 pro + LR

16 pro + LR submitted by Juliogol to iPhoneography [link] [comments]


2024.11.24 23:40 THEGREENCABBY Ultimate Hosting Solution: 32TB Traffic & Global Servers #VirtualComputing #GlobalServers

Ultimate Hosting Solution: 32TB Traffic & Global Servers #VirtualComputing #GlobalServers submitted by THEGREENCABBY to videorankingtips [link] [comments]


2024.11.24 23:40 Thatsalottalegs117 The girlsā€¦waiting for daddy to finish carving the roast beef.

submitted by Thatsalottalegs117 to bernesemountaindogs [link] [comments]


2024.11.24 23:40 SevereProfession1046 Switch between M&K and controller

Iā€™m not sure where to ask this but Iā€™ve tried to download both wildlands and breakpoint on pc, but it keeps going between M&K and controller. Iā€™ve downloaded it on Xbox game pass and steam and both come out with the same results. Itā€™s never happened to me on any other game, so if anyone has any insight on why this is happening, itā€™d be much appreciated! I also posted a link below of what is happening.
Thanks in advance!
https://youtube.com/shorts/YxxPk3nZ-O8?si=6rOyOao5RYfSVWk9
submitted by SevereProfession1046 to GhostReconWildlands [link] [comments]


2024.11.24 23:40 roBBer77 Lower Kurast Runs 3001-4500

my third part of my 10.000 lower kurast runs project. all runs done on p7.
things getting started.
run 3101 ohm rune!! run 3128 lem rune run 3158 pul rune run 3259 ohm rune!! run 3297 lem rune run 3466 um rune run 3500 mal rune run 3584 mal rune run 3620 vex rune!! run 3670 pul rune run 3674 gul rune run 3703 mal rune run 3729 sur rune!! run 3738 lem rune run 3820 vex rune!! run 3836 lem rune run 4001 pul rune run 4086 ohm rune!! run 4221 ohm rune!! run 4283 lem rune run 4286 sur rune!! run 4422 gul rune
this is my first and second part

  1. https://www.reddit.com/Diablo_2_Resurrected/comments/1d35ewh/1500_lower_kurast_runs/
  2. https://www.reddit.com/Diablo_2_Resurrected/comments/1dg3ao7/lower_kurast_runs_15013000/
submitted by roBBer77 to Diablo_2_Resurrected [link] [comments]


2024.11.24 23:40 mr_preppy How to Adjust this type of Watch Bracelet

How to Adjust this type of Watch Bracelet Hello, I just got a preowned seiko 5 and not too sure how to resize this jubilee bracelet. I do have a resizing kit but donā€™t know how to use it on this bracelet. Any help would be very appreciated.
submitted by mr_preppy to Watches [link] [comments]


2024.11.24 23:40 TravelMuchly Are there tall Christmas villages?

I'd like to have a Christmas village set of buildings/houses on display on the very narrow table in our foyer. The table is only 8" deep, but there is 28" of height room between the tabletop and the shelf it has along the bottom. The table is about 4 feet long. Are there any Christmas village buildings that are tall and not more than 8" deep? Thank you!
submitted by TravelMuchly to ChristmasVillages [link] [comments]


2024.11.24 23:40 m0wh [Open discussion] Modular frustration : sharing some thoughts on Eurorack evolution and paradigms.

My current frustration with Eurorack
TL;DR: Abstraction layers offered by digital modules and all-in-one synth voices don't let me explore sound as much as I would like to.
I got into the Eurorack a few years ago, very slowly, starting with semi-modular rackable synthesizers (Behringer K-2, Moog Subharmonicon and DFAM) and then gradually buying modules that particularly appealed to me: Turing Machine, Europi, and utility modules. I remember this time as the one that gave me the most enjoyment in making music, but after months of use, I felt I was going round in circles with the same sounds (notably because of the Subharmonicon). At that point I had quite a bit of money saved up, and I sold a lot of equipment to buy more. That was my first mistake: I designed a rack from (almost) scratch before buying everything at once. The learning curve was unpleasantly steep, and I soon realized that my purchases didn't really correspond to my expectations. After a few weeks, I sold some modules to buy new ones, but that hasn't really solved the problem since.
I think the main problem I have with my rack is that it involves too much abstraction. Modules like Plaits, Rings or Ensemble Oscillator offer an interface that is very distant from the signal path, probably because they are digital modules that don't really have a "signal path". The terms structure, brightness, twist, balance under some knobs say a lot about this phenomenon, imo. Next to these modules capable of generating highly advanced sounds in a ridiculous footprint, my more classic modules (filters, VCOs, envelopes) sound cheap. They feel outdated to me, and yet I miss their potential for experimentation.
Ɖmilie Gillet wrote a beautiful text about her approach to synthesizer design titled On Garden Paths in Spectres III: Ghosts in the Machine (Shelter Press). Here are some sentences :

I enter these [sound synthesis] spaces, I search, and I discover. Then I come out and I present. Itā€™s not a question of listing or documenting, but of giving a musician access to my experience, so that experience can then be used as a tool. In the most brutal and naive case, one could just extract the rare plant that has been discovered and the small cube of universe that surrounds it, and leave it at that. Offer access to it without any map, each coordinate of its space-time just as valid as every other. This approach might pander to the exploratory instinct of those who will enter it, but I prefer botanical gardens to nature reserves, because you can forge paths through them.
Paths that go from plant to plant, to and from among all those that I already found. [ā€¦] Paths that allow others to appreciate what, to me, seemed beautiful.
As a designer myself, this text is very meaningful to me, but it also points very precisely the key thing that is at the origin of the frustration I have with my modular : I want my rack to be a nature reserve, or at least some kind of punk garden more than a botanical garden.
When designing my rack, I didn't decide if I wanted a noise engine or a musical production device, so it finished between the two : unable to explore sound textures as much as I would like to because of the influence of music-oriented modules, but unable to record a proper track because of a too small rack, and also because I don't want to, I already have Ableton Live and desktop gear for that.
What now ?
Well, that's the main question now. I definitely want to keep my rack : I've built a 6U 84HP battery powered pelicase that allows me to play everywhere, and I've always enjoyed it. But I'm thinking about selling most of what's inside it and start again from scratch, this time slowly, one module at a time.
I want to look into modules that are closer to test equipment than standalone music gear. I want my rack to be one big instrument, not a collection of separate synth voices and effects that add up into a final mixer, this is the main advantage, and the original point, of modular. Modules from brands like Doepfer, Ladik or Verbos could be nice building blocks to begin with. I think I'm gonna pair my modular with a multitrack tape recorder or some looper modules as a way to approach polyphony, saving space with overdub instead of having multiple physical voices. This could also allow me to experiment with feedback techniques.
Opening a discussion
Writing these few sentences already helped me a lot to clarify my thoughts and desires in my own mind, but having feedback from people that can understand what I'm telling would be amazing ! And I think this could be the space to talk about modular paradigms and the impact some module designers like Ɖmilie Gillet or Matthias Puech had on Eurorack, and in my opinion will continue to have in years to come (cocorico, as we say in french).
Canā€™t wait to hear your thoughts!
submitted by m0wh to eurorack [link] [comments]


2024.11.24 23:40 TarroSP New Viktor (re-up to updates more pics)

Sorry about this.
submitted by TarroSP to viktormains [link] [comments]


2024.11.24 23:40 PorkyPain What is this?

This post contains content not supported on old Reddit. Click here to view the full post
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2024.11.24 23:40 Onivlas What is this?

This post contains content not supported on old Reddit. Click here to view the full post
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2024.11.24 23:40 Mad_Choosy New joiner - tips and friends

Hi guys i just joined the game to get a reward if i manage to collect 40 fiends within 60days. Would appreciate any hints or strategy to achieve it. I can spend some for it but want to avoid going crazy.
I read you can get keys from friends in the game, would anyone share their usercode so that I can add you?
Thanks!
submitted by Mad_Choosy to BestFiends [link] [comments]


2024.11.24 23:40 RepresentativeTree57 JalapeƱo???

JalapeƱo??? Tell me I wasn't the only one who, when they saw ALESSIO, was reminded of Alejandro.
submitted by RepresentativeTree57 to DisventureCamp [link] [comments]


2024.11.24 23:40 GindGamerShack Video out.

https://youtu.be/LyEUZt2k4Ds?si=NYZhol_s33muhgCP Enjoy. Laugh at me. Do not subscribe
submitted by GindGamerShack to Shadowfight3 [link] [comments]


2024.11.24 23:40 Cms123-2024 success story!!

Hi guys!!! I wanted to make a (partial) success post! For a little backstory, Iā€™ve been trying to manifest my ex back for a little under 2 years now. I didnā€™t really know what I was doing for the first year which is why it took so long. Anyway, we live in different states since I go to college in a different state than our home state. A few months ago I had tried to impress my subconscious that he would come visit me in my state, and then in the middle of me trying to do this, things between us got kinda dry. So i said whatever, whatever happens happens.
This next part isnā€™t super relevant, but kinda crazy to me! I had just switched my major and met with a professor to have him help me with meeting people who are in the career of my new major. He told me to come into one of the locations so I could meet them in a few weeks (itā€™s a big establishment for athletes but wonā€™t say for privacy) . I was messaging with SP saying I will be at that gym soon and he told me he might be coming to this gym soon! I was like woah this is crazy. Then last week out of the blue my SP told me he was coming to my state to visit the gym (which is like 30 minutes away from me). I really wanted to see him and when I asked him, be told me it would be hard since he will be busy. But I persisted and told myself what day we would hangout.
We ended up hanging out that exact day that I said we would, and I found out he is moving to my state, 30 minutes away from me. Now I will be able to see him a lot more instead of doing a long distance type thing. I am going to continue working on the new story and ignore my 3D.
Iā€™m super proud of myself for persisting even when things were tough, I canā€™t wait to see where me and my SP will go. This is your sign to persist through it all and it will come to you!!!
submitted by Cms123-2024 to lawofassumption [link] [comments]


2024.11.24 23:40 Far_Paint5187 How to load a TextureRect from a PackedScene's Resource/export (Or alternative)

How to load a TextureRect from a PackedScene's Resource/export (Or alternative) I've been struggling with this issue which is the last step to making my buy cards for building towers more modular. The idea is to pull the data from an instanced packed scene and then load the scene's resources into the data which is displayed on the UI for buying the tower. Eg. Title, Description, Stats, etc. The issue I'm having is that my placeholder icon on the card is a TextureRect which I believe makes sense since it needs to scale with the UI. But when I add an image to the packed scene as export it must be of the type CompressedTexture2D. I cannot simply assign the compressed image to the TextureRect. Nor can I figure out a way to convert it. I've found how to load the image from the filesystem, but that's not what I'm doing. I'm loading the image directly from the instanced scene.
Is there a way to convert this into something useable for texturerect? Or is the a better way I should be doing this?
https://preview.redd.it/8kg3c3snpx2e1.png?width=592&format=png&auto=webp&s=3e12113c7afa26aeb6ec5f1c7812716459d4665e
class_name TowerEntity extends Node2D u/export var entity_group : EntityGroups.Groups u/export var Icon : CompressedTexture2D u/export var description : ItemDescription u/export var stats : TowerStatSheet class_name ItemDescription extends Resource u/export var icon : CompressedTexture2D u/export var title : String u/export var description : String 
Buy Card Node
extends Control signal structure_built u/onready var build_manager : BuildManager = BuildManager u/onready var item_scene : PackedScene = load("res://towers/Defenses/rifle_turret.tscn") u/onready var item_title : RichTextLabel = $MarginContaineVBoxContaineTitleArea/StructureName u/onready var item_icon : TextureRect = $MarginContaineVBoxContaineContentArea/Hbox/SpriteMarginContaineItemSprite u/onready var item_descripiton : RichTextLabel = $MarginContaineVBoxContaineContentArea/Hbox/VBoxContaineDescription u/onready var item_range : RichTextLabel = $MarginContaineVBoxContaineContentArea/Hbox/VBoxContaineHBoxContaineVBoxContaineRange u/onready var item_damage : RichTextLabel = $MarginContaineVBoxContaineContentArea/Hbox/VBoxContaineHBoxContaineVBoxContaineDamage u/onready var item_price : int func _ready() -> void: build_card() func build_card(): var instantiated_scene = item_scene.instantiate() item_title.text = instantiated_scene.description.title item_descripiton.text = instantiated_scene.description.description var compressed_image = instantiated_scene.description.icon #var texture_icon = Image.new() var texture_icon = compressed_image.get_image() item_icon = texture_icon func _on_button_pressed(): build_manager.build_structure(item_scene) emit_signal("structure_built") 
The bottom is my working code so far, and I'm just not sure where to go from here. I need to take the instantiated_scene.description.icon and assign that value to my Item_icon which will populate the image on the buy card. I'm open to criticism if there is a better way to do this. The idea is having the UI manager or some other node populate buy cards on the fly by iterating through a packed scenes resource, adding a new card child to the scene and then setting it's packedscene to it's current element in the iteration. This way whenever I create a new tower all I have to do is add the scene to this resource and a buycard should be created automatically.
I've been struggling with this issue which is the last step to making my buy cards for building towers more modular. The idea is to pull the data from an instanced packed scene and then load the scene's resources into the data which is displayed on the UI for buying the tower. Eg. Title, Description, Stats, etc. The issue I'm having is that my placeholder icon on the card is a TextureRect which I believe makes sense since it needs to scale with the UI. But when I add an image to the packed scene as export it must be of the type CompressedTexture2D. I cannot simply assign the compressed image to the TextureRect. Nor can I figure out a way to convert it. I've found how to load the image from the filesystem, but that's not what I'm doing. I'm loading the image directly from the instanced scene.
Is there a way to convert this into something useable for texturerect? Or is the a better way I should be doing this?
https://preview.redd.it/8kg3c3snpx2e1.png?width=592&format=png&auto=webp&s=3e12113c7afa26aeb6ec5f1c7812716459d4665e
class_name TowerEntity extends Node2D var entity_group : EntityGroups.Groups var description : ItemDescription var stats : TowerStatSheet class_name ItemDescription extends Resource var icon : CompressedTexture2D var title : String var description : String 
Buy Card Node
extends Control signal structure_built var build_manager : BuildManager = BuildManager var item_scene : PackedScene = load("res://towers/Defenses/rifle_turret.tscn") var item_title : RichTextLabel = $MarginContaineVBoxContaineTitleArea/StructureName var item_icon : TextureRect = $MarginContaineVBoxContaineContentArea/Hbox/SpriteMarginContaineItemSprite var item_descripiton : RichTextLabel = $MarginContaineVBoxContaineContentArea/Hbox/VBoxContaineDescription var item_range : RichTextLabel = $MarginContaineVBoxContaineContentArea/Hbox/VBoxContaineHBoxContaineVBoxContaineRange var item_damage : RichTextLabel = $MarginContaineVBoxContaineContentArea/Hbox/VBoxContaineHBoxContaineVBoxContaineDamage var item_price : int func _ready() -> void: build_card() func build_card(): var instantiated_scene = item_scene.instantiate() item_title.text = instantiated_scene.description.title item_descripiton.text = instantiated_scene.description.description var compressed_image = instantiated_scene.description.icon #var texture_icon = Image.new() var texture_icon = compressed_image.get_image() item_icon = texture_icon func _on_button_pressed(): build_manager.build_structure(item_scene) emit_signal("structure_built") 
The bottom is my working code so far, and I'm just not sure where to go from here. I need to take the instantiated_scene.description.icon and assign that value to my Item_icon which will populate the image on the buy card. I'm open to criticism if there is a better way to do this. The idea is having the UI manager or some other node populate buy cards on the fly by iterating through a packed scenes resource, adding a new card child to the scene and then setting it's packedscene to it's current element in the iteration. This way whenever I create a new tower all I have to do is add the scene to this resource and a buycard should be created automatically.
submitted by Far_Paint5187 to godot [link] [comments]


2024.11.24 23:40 Blacklightning22 My first completed memory!

My first completed memory! submitted by Blacklightning22 to DreamlightValley [link] [comments]


2024.11.24 23:40 DaRock1949 Old Regency nat gas fireplace pilot and main issues

Hi. Bought a late '90's house with an old (original) natural gas fireplace that is having some issues with pilot and main flame. Had no issues last winter but the past week I've had the pilot go out a few times, and have had the main go out today while it was running. No trouble relighting. Have also had recent issues with getting the main flame going. Thought maybe a the switch but beginning to think it's the gas valve itself. Suppose it could be the thermocouple to as I doubt this unit has been services in a long time if ever.
No instructions with the unit, which is that old even Regency doesn't have the documentation anymore and recommended replacement. Talked to a local fireplace and tile dealer and they recommended replacing the unit (big surprise there). But as you probably all know, replacing isn't cheap either.
Hoping someone has some suggestions to try and I can post more info if needed. Don't have any nat gas fireplace experience as all my previous houses had wood fireplaces and am comfortable working on this stuff.
Thanks in advance.
submitted by DaRock1949 to Fireplaces [link] [comments]


2024.11.24 23:40 inflicted13 Noob here plz don't bash me...

I'm thinking about getting one,I'm a newer streamer but I travel alot and I stream Call of Duty so I need something I can play MW2 and 3 and hopefully BO6 on when I travel to still make content.
So first question is is the only way to play those games right now is with GeForce cloud
And 2nd would the ROG Ally X be a better option for what I need?
submitted by inflicted13 to SteamDeck [link] [comments]


2024.11.24 23:40 MichaelNana4ever Character Concept

Hello, everyone. I have a character concept that I think would fit well in the Marvel Universe. Meet The Badger AKA Hank Klombo.
Backstory
Hank Klombo grew up in northern Canada, raised by his single father, a former military tracker of mixed African descent who instilled in him a deep respect for nature and survival skills. As one of the few Black families in the area, they often faced prejudice, which shaped Hank's resilience and defiance against injustice. His father was tragically killed in an accident during a rescue mission, leaving young Hank alone in the wilderness.
For years, Hank survived off the land, honing his instincts and skills. He became known in local legend as the ā€œBadger Kid,ā€ a feral child with uncanny abilities. Eventually, he was captured by Project Hades and subjected to genetic splicing experiments. They aimed to create the ultimate hunter-soldier by combining his already-sharp human instincts with the durability, aggression, and adaptability of a honey badger. Hank escaped, but the experiments left him with fragmented memories and enhanced abilities that make him both a marvel and a monster in his own eyes.
Enhanced Abilities

  1. Retractable Claws: Hankā€™s claws are bone-like but tipped with an ultra-dense keratin, making them sharp and strong enough to tear through steel or armor. His claws emerge from the knuckles, reinforced by his badger-enhanced durability.
  2. Feral Agility: His reflexes and speed are unmatched, allowing him to combine his claws with martial arts and feral combat moves.
  3. Heightened Senses: His sense of smell and hearing are so acute that he can detect fear pheromones or hear distant heartbeats, making him a terrifying predator.
  4. Enhanced Durability: Like a honey badger, Hank has thick, nearly impenetrable skin, allowing him to endure bullets, slashes, and even fire with minimal damage.
  5. Digging Mastery: Hank can dig through most terrains (soil, concrete, or even weaker metals), making him a powerful infiltrator and escape artist.
  6. Hyper Jump and Double Jump: His enhanced leg strength lets him leap long distances and perform mid-air acrobatics, giving him unparalleled mobility in combat and exploration.
  7. Tracking Sense: Hank has a hyper-sensitive nose and ears, allowing him to track prey (or enemies) across vast distances, even detecting pheromones or subtle shifts in the air.
  8. Wall Climbing: He can scale vertical surfaces with his retractable claws, making him a deadly predator who can attack from unexpected angles.
  9. Regeneration: While not as fast as Wolverineā€™s healing factor, Hankā€™s regenerative abilities keep him alive through fatal injuries, though they come with extreme pain.
  10. Ferocious Combatant: When cornered, Hank enters a "badger rage" state, increasing his strength, speed, and durability for a short time, making him a terrifying foe.
Personality
Hankā€™s identity as a Black Canadian adds layers to his character. Heā€™s seen the harsh side of humanity in both rural isolation and the urban jungles of Canada, making him deeply empathetic toward outsiders and underdogs:
Connection to Community: While Hank is a loner, he has a soft spot for marginalized communities and indigenous peoples, respecting their connection to the land and their struggles against corporate exploitation.
Conflict with Self: Hank constantly wrestles with his primal instincts and humanity, fearing that he might lose himself to the beast within. He often deal with this by giving dark jokes.
Appearance
Hankā€™s design should reflect his heritage, his feral nature, and his Canadian roots:
Physical Traits: Hank is broad-shouldered and muscular, with scars across his body from the Project Hades experiments. His hair is cropped short, and his skin has a faint shimmer in the light, a side effect of his genetic splicing.
Suit Design: His tactical suit is minimalist and practical, with black and white badger-stripe patterns across the chest and arms. It has subtle nods to his Canadian roots, like maple leaf symbols on his gloves or boots.
Potential Stories
  1. The Frozen Legacy: Hank uncovers a hidden Project Hades lab deep in the Canadian wilderness, where new experiments have created monstrous hybrids threatening local communities.
  2. The Claw Confrontation: A crossover with Wolverine where the two clash over their methods. Hank represents survival and adaptability, while Wolverine represents raw endurance and experience. Their philosophies clash, but they ultimately team up to stop a common enemy.
  3. Urban Shadows: Hank is pulled into the city to help an old friend fight off a crime syndicate using mutant-enhanced mercenaries, forcing him out of his natural habitat.
The Badger and the Marvel Universe
Hank fits into the Marvel Universe as a gritty, feral antihero with a heart. His distinct personality and unique abilities allow him to stand out while exploring new themes:
His Canadian Identity: Marvelā€™s Canadian heroes like Wolverine and Alpha Flight have often been linked to nature and nationalism. Hankā€™s Black identity adds a new layer to those stories, blending survivalism with cultural resilience.
Themes of Resistance: Hankā€™s fight against Project Hades parallels real-world themes of exploitation and resilience, making him relatable and inspiring.
That was it. Now, I want some feedback. What did you guys like about him? Anything that could make him more unique? Btw, I don't have a drawing of him or something like that. So if you are a talented artist, draw a picture if you want. Can't wait to see itšŸ˜„
submitted by MichaelNana4ever to marvelstudios [link] [comments]


2024.11.24 23:40 rooksFX14 If my PDC is for manual transmission, can I apply for non pro driver's license for automatic?

If my PDC is for manual transmission, can I apply for non pro driver's license for automatic? Afaik naman yes. But is my practical exam going to be automatic?
Sorry for I don't know which flair to use since this is a question. Was about to ask sa AskPH but dapat the question starts w/ "what" or "why". šŸ™ƒ
submitted by rooksFX14 to Philippines [link] [comments]


https://yandex.ru/