⬆️ Up Game Shop | SEGA MEGA JET Console HMJ-0300 Tested Boxed Free Shipping from Japan 1319-1

2025.01.21 12:10 GameProfessional ⬆️ Up Game Shop | SEGA MEGA JET Console HMJ-0300 Tested Boxed Free Shipping from Japan 1319-1

⬆️ Up Game Shop | SEGA MEGA JET Console HMJ-0300 Tested Boxed Free Shipping from Japan 1319-1 submitted by GameProfessional to UpGameShop [link] [comments]


2025.01.21 12:10 Beginning-Working-38 Gloria’s Parents

They suck.
That is all.
submitted by Beginning-Working-38 to BigCityGreens [link] [comments]


2025.01.21 12:10 PandaCatSafiya Finished my Jenny Tian Doll!

Finished my Jenny Tian Doll! submitted by PandaCatSafiya to taskmaster [link] [comments]


2025.01.21 12:10 GameProfessional 🛍️ eBay Video Games | SEGA MEGA JET Console HMJ-0300 Tested Boxed Free Shipping from Japan 1319-1

🛍️ eBay Video Games | SEGA MEGA JET Console HMJ-0300 Tested Boxed Free Shipping from Japan 1319-1 submitted by GameProfessional to eBayVideoGames [link] [comments]


2025.01.21 12:10 Initial-Commission-1 Is my dreadnought night lordy enough??

Honestly do I need more trophies and body parts or does this come across well?
submitted by Initial-Commission-1 to HorusHeresy [link] [comments]


2025.01.21 12:10 leoness98 Bhaiyya aisi skin kese milti hai? :’)

Bhaiyya aisi skin kese milti hai? :’) She knows and she’s flaunting!
submitted by leoness98 to PAKCELEBGOSSIP [link] [comments]


2025.01.21 12:10 GameProfessional ⬆️ Up Game Shop | SEGA MEGA JET Console HMJ-0300 Tested Boxed Free Shipping from Japan 1319-1 | Seller: miyat-aki (100.0% positive feedback)Location: JPCondition: UsedPrice: 749.00 USDShipping cost: FreeBuy It Now

⬆️ Up Game Shop | SEGA MEGA JET Console HMJ-0300 Tested Boxed Free Shipping from Japan 1319-1 | Seller: miyat-aki (100.0% positive feedback)Location: JPCondition: UsedPrice: 749.00 USDShipping cost: FreeBuy It Now submitted by GameProfessional to UpGameShop [link] [comments]


2025.01.21 12:10 dmbrasso Has anyone tried the Luck system (from MgT2 companion)

I'm starting a new campaign soon and wondering if to give it a go. I'm concerned that it may make some rolls too easy.
I'm thinking of limiting it to a max of +3 perhaps. Also, to regain luck will require that the traveller engages in some recreation or vice for a few days to regain about 1-4, something like that, which is why I was wondering if anyone else had tried it.
submitted by dmbrasso to traveller [link] [comments]


2025.01.21 12:10 Ebzagyee I need help

submitted by Ebzagyee to DonksBoxchevysgbodies [link] [comments]


2025.01.21 12:10 LaunchPad101 BREAKING NEWS! TENS OF THOUSANDS OF FEDERAL WORKERS SHOW UP AND WORK, TUESDAY!

Just like they always do. Thank you for your service.
submitted by LaunchPad101 to fednews [link] [comments]


2025.01.21 12:10 Turkishmemewatcher Nicole=Ni- (C39-H35-O10-N-S)

Change my mind
submitted by Turkishmemewatcher to Classof09Game [link] [comments]


2025.01.21 12:10 GameProfessional 🛍️ eBay Video Games | SEGA MEGA JET Console HMJ-0300 Tested Boxed Free Shipping from Japan 1319-1

🛍️ eBay Video Games | SEGA MEGA JET Console HMJ-0300 Tested Boxed Free Shipping from Japan 1319-1 submitted by GameProfessional to eBayVideoGames [link] [comments]


2025.01.21 12:10 Competitive_Band_796 Ranked team

Looking for some folks to play ranked on console! If you’re interested drop a discord! Thank you 🙏🏻❤️
submitted by Competitive_Band_796 to marvelrivals [link] [comments]


2025.01.21 12:10 bugga98Bipor Top 5 Superstars of Bollywood Right now?

Top 5 Superstars of Bollywood Right now? submitted by bugga98Bipor to bollywood [link] [comments]


2025.01.21 12:10 Monsteralin Noice canceling

Hello
So I'm searching for over ear Headphones
-under 300€ -bluetooth -block out voices completely -android compatible
Any ideas or advices?
I'm overwhelmed with too much noices and all the headphones I tested I could still here all people around me. That's too much
submitted by Monsteralin to HeadphoneAdvice [link] [comments]


2025.01.21 12:10 TumbleweedWarm4543 Hi

Please add me NWPW. Thankyou
submitted by TumbleweedWarm4543 to birdkindapp [link] [comments]


2025.01.21 12:10 No_Machine3166 Waiting for check in

Waiting for check in submitted by No_Machine3166 to InstagramQueens [link] [comments]


2025.01.21 12:10 msmoley The forgotten brilliance of Hélène de Beauvoir, sister of Simone

submitted by msmoley to WomenInNews [link] [comments]


2025.01.21 12:10 lizzieforever Deborah ann woll

Deborah ann woll submitted by lizzieforever to ladiesofthemcu [link] [comments]


2025.01.21 12:10 Pretend_Mountain7439 I keep getting the same 2 errors and have no clue what they mean or how to fix it

As the title says I have no clue what this means nor how to fix this and am hopping someone here knows what to do

------------------------------------------------------------------------------- Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64" ------------------------------------------------------------------------------- 
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\pebel\Documents\Hammer\MannTowers.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Oct 22 2024)
12 threads
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\pebel\Documents\Hammer\MannTowers.log', but we don't own that location. Allowing.
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\pebel\Documents\Hammer\MannTowers.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/manntowers/harvest/ground_to_green_grass_001_nosprites_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\pebel\Documents\Hammer\MannTowers.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_nightfall_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (95296 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 274 texinfos to 178
Reduced 21 texdatas to 20 (562 bytes to 518)
Writing C:\Users\pebel\Documents\Hammer\MannTowers.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'C:\Users\pebel\Documents\Hammer\MannTowers.bsp', but we don't own that location. Allowing.
Wrote ZIP buffer, estimated size 619, actual size 539
5 seconds elapsed
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\pebel\Documents\Hammer\MannTowers"
-------------------------------------------------------------------------------
Valve Software - vvis.exe (Oct 22 2024)
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pebel\documents\hammer\MannTowers.log', but we don't own that location. Allowing.
12 threads
reading c:\users\pebel\documents\hammer\MannTowers.bsp
reading c:\users\pebel\documents\hammer\MannTowers.prt
727 portalclusters
2243 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (19)
Optimized: 768 visible clusters (0.34%)
Total clusters visible: 228603
Average clusters visible: 314
Building PAS...
Average clusters audible: 715
visdatasize:134007 compressed from 139584
writing c:\users\pebel\documents\hammer\MannTowers.bsp
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pebel\documents\hammer\MannTowers.bsp', but we don't own that location. Allowing.
19 seconds elapsed
-------------------------------------------------------------------------------
Running command:
cd "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command:
"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\pebel\Documents\Hammer\MannTowers"
-------------------------------------------------------------------------------
Valve Software - vrad.exe SSE (Oct 22 2024)
Valve Radiosity Simulator
12 threads
MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\pebel\documents\hammer\MannTowers.log', but we don't own that location. Allowing.
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading c:\users\pebel\documents\hammer\MannTowers.bsp
Setting up ray-trace acceleration structure... Done (0.08 seconds)
2488 faces
1301753 square feet [187452512.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2488 patches before subdivision
74014 patches after subdivision
sun extent from map=0.000000
3 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 6028227, max 722
transfer lists: 46.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(15920, 13066, 8826)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2340, 1457, 722)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(404, 182, 60)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(79, 27, 6)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(16, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(3, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0386 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 246/8192 2952/98304 ( 3.0%)
brushsides 1500/65536 12000/524288 ( 2.3%)
planes 800/65536 16000/1310720 ( 1.2%)
vertexes 3621/65536 43452/786432 ( 5.5%)
nodes 1571/65536 50272/2097152 ( 2.4%)
texinfos 178/12288 12816/884736 ( 1.4%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2488/65536 139328/3670016 ( 3.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 933/65536 52248/3670016 ( 1.4%)
leaves 1595/65536 51040/2097152 ( 2.4%)
leaffaces 2854/65536 5708/131072 ( 4.4%)
leafbrushes 852/65536 1704/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 15397/512000 61588/2048000 ( 3.0%)
edges 8407/256000 33628/1024000 ( 3.3%)
LDR worldlights 3/8192 264/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 236/32768 2360/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3264/65536 6528/131072 ( 5.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3522800/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 134007/16777216 ( 0.8%)
entdata [variable] 15266/393216 ( 3.9%)
LDR ambient table 1595/65536 6380/262144 ( 2.4%)
HDR ambient table 1595/65536 6380/262144 ( 2.4%)
LDR leaf ambient 6112/65536 171136/1835008 ( 9.3%)
HDR leaf ambient 1595/65536 44660/1835008 ( 2.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3268 ( 0.0%)
pakfile [variable] 539/0 ( 0.0%)
physics [variable] 95296/4194304 ( 2.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6694
Writing c:\users\pebel\documents\hammer\MannTowers.bsp
6 seconds elapsed
-------------------------------------------------------------------------------
Running command:
copy "C:\Users\pebel\Documents\Hammer\MannTowers.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\MannTowers.bsp"
-------------------------------------------------------------------------------
7 command(s) finished in 46 seconds
Press a key to close.
submitted by Pretend_Mountain7439 to hammer [link] [comments]


2025.01.21 12:10 Objective-Tax-2172 Maturing apart

I’m not sure where to go from here, right now my girlfriend ‘F 35’ and I ‘M 20’ are long distance but she plans to move to the same college city i’m in next year. As we’ve been apart we’ve become different in our ideas, she stays awake til 4am and wakes up at 3-5pm while i’m up at 7 or 8 am everyday, she spends all her money all the time while i’m big on savings. We’ve been together for 3 years so it feels ridiculous to call the relationship into question over this but i’m just terrified that when she does move down here, our lifestyles just won’t work well together anymore. Is it okay for me to be questioning whether it’s worth it to continue?
submitted by Objective-Tax-2172 to Advice [link] [comments]


2025.01.21 12:10 Derpballz They think about that Willy a lot 😏

They think about that Willy a lot 😏 submitted by Derpballz to prussia_memes [link] [comments]


2025.01.21 12:10 ogreatgames Indiana Jones Staff Of Kings: Explosive Action PSP Game!


![video](hkcxzqozxq291 " Go on an epic 1930s adventure, as Indiana Jones, to explore the mystery behind the staff of Moses. Visit https://ogreatgames.com/products/indiana-jones-and-the-staff-of-kings to buy these item(s) & more while supplies last! -- ")
#action #adventure #gamer --
Indiana Jones Staff Of Kings For Sony PlayStation Portable. Go on an epic 1930s adventure, as Indiana Jones, to explore the mystery behind the staff of Moses. Fight against various traps such as rolling boulders. Fight against various enemies with everyday objects such as a chair, a gun and more. Explore both ancient and modern vibrant environments, with plenty of danger! Whip swing on certain objects to glide through the air, and avoid falling to the perilous depths below. Overall, this is an excellent PSP title for the ages, to buy. --
Hey check out similar videos here: https://www.youtube.com/playlist?list=PLVduyMnVQjzNElYbE3vbOhVyo-lT1ujlX
submitted by ogreatgames to Ogreatgames [link] [comments]


2025.01.21 12:10 GameProfessional 🌐 24/7 Video Game | SEGA MEGA JET Console HMJ-0300 Tested Boxed Free Shipping from Japan 1319-1 | Seller: miyat-aki (100.0% positive feedback)Location: JPCondition: UsedPrice: 749.00 USDShipping cost: FreeBuy It Now | |

🌐 24/7 Video Game | SEGA MEGA JET Console HMJ-0300 Tested Boxed Free Shipping from Japan 1319-1 | Seller: miyat-aki (100.0% positive feedback)Location: JPCondition: UsedPrice: 749.00 USDShipping cost: FreeBuy It Now | | submitted by GameProfessional to 247videogame [link] [comments]


2025.01.21 12:10 jogmansonclarke 1 buff and 1 Nerf for you mains

If you guys want to elaborate the reasons It would be more cooler, i Will start Jin (my Main since Tekken 5 but i dropped him on 8 for some reasons) Nerf: either make scourge -15 or remover the CH launcher propertie, we all love to hate this move for alots of reasons, Only like 4 characters can punish It properly(kaz,Jin himself,Raven, and Eddy? Maybe), If they Go with removing the CH launcher make It like we got a free ETU instead on the flor. Buff: buff his heat utility, like the Only good thing for jin is his infamous heat smash, that would be good If got caught in a universal Nerf for tracking on heat smashes, But outside that his heat utility is meh, like omen stance is cool but people can counter It by walking back LMAO, i think It would be cool If he gets the Mishima style moves on heat, like instead of EWHF he gets the EWGF, instead of his hellsweep he gets the old one from Tekken 3(the have the animation on 8) stuff like that, Just to like in heat He's more connected to his Devil side and so the Mishima carate.
submitted by jogmansonclarke to Tekken [link] [comments]


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