2025.01.21 06:12 Low-Background-3051 .
submitted by Low-Background-3051 to sgcelebrity [link] [comments] |
2025.01.21 06:12 OgRico [H] CashApp, Venmo, paypal G&S , [W] Southwest GCs / Vouchers, Xbox GCs
Buying SW at 75% and Xbox at 80%
comment first, then send chat lowest rep goes first
submitted by OgRico to giftcardexchange [link] [comments]
2025.01.21 06:12 Sea-Distribution4416 I need the cookbook irl rn
If you live in america you know why
submitted by Sea-Distribution4416 to DungeonCrawlerCarl [link] [comments]
2025.01.21 06:12 successfuldream7 L.A. colors ultra nail hardener
Can I put L.A. colors ultra nail hardener as a base AND top coat? I just want my nail polish to last longer without chipping and at the moment I don’t trust gel top coat because I’ve discovered that gel nail polishes dry out my nails so badly but I want to do my nails so all I have is nail hardener.
submitted by successfuldream7 to NailArt [link] [comments]
2025.01.21 06:12 Zestyclose-Buy-6163 This little one’s eyes went wide when I popped up out of nowhere. Guess I startled her! 😂
submitted by Zestyclose-Buy-6163 to aww [link] [comments] |
2025.01.21 06:12 Putrid_Scallion_5236 T'is over.
submitted by Putrid_Scallion_5236 to KenduInu_Ecosystem [link] [comments] |
2025.01.21 06:12 -Airin- "We should stop having morals and don't care about optics, just like Trump and Republicans"
submitted by -Airin- to Destiny [link] [comments] |
2025.01.21 06:12 Thunder--Bolt This is such a wonderful game.
Might remember me from my post about the sevastopol being a monster. This is sort of a follow up to that post.
Continuing with my campaign, I scoped out the first fleet hq with a skylark... and proceeded to get into a ridiculous cat and mouse game where I was trying to figure out of the SG was parked in the fleet hq, and whether or not it was safe to take it. After some funky maneuvering, lots of money lost and fuel and some trial and error, I finally landed my double lightning/skylark raid fleet in the hq, and had to fight for a prize ship. Of course the stupid thing sent out a distress signal before I could engage the escort, so the SG that was a town away was alerted to my presence. After downing the escort, I of course had to deal with the damned scavenging mini game, preventing me from getting the save off. I got tunnel vision, and tried to get it off quickly, but I realized it was taking too long.
Too late, in fact, as a cruise missile from the SG intercepted the squadron as it was about to leave, and annihilated one of my lightnings. Ouch. Luckily the two other ships got away and I was able to slink away to the hidden city I was using as my own fleet hq.
I immediately decided to go find another lightning to purchase in order to bring myself up to strength. I dropped by a reinforcement town in the opposite direction, and imagine my surprise when I find THREE lightnings! Immediately I purchase one, then take it to a rare module town to up gun it to my specifications (2x Molots, 4x R-6s).
Immediately I start gathering Intel to see where the SG is, and this thing is not making it easy to predict it's route. Unfortunately one of the squadrons I was using to collect Intel was intercepted by a prize fleet, which meant yet another distress signal. I had to fly it out into the middle of the desert, running out of fuel to get away from the distress marker. I decided to use the signal to my advantage, park my other squadron by the fleet hq, and wait for the SG to pass by. I also parked the sevastopol, my Yars' and Longbow close by as support in case things went bad.
And then... the SG just kinda sat back to the north of the fleet hq. It didn't do anything. After waiting, I thought 'fuck it' and dove in to pop the save.
Following this, I managed to get my other squadron in the middle of the desert fueled up again and brought everyone back to the hidden city. The next fleet hq is actually not far from the first, but I do have some objectives I'd like to complete first.
2025.01.21 06:12 GreatTarget8923 트럼프, 기존 무역협정 재검토 지시…한미FTA 포함 가능성
submitted by GreatTarget8923 to Luna02 [link] [comments] |
2025.01.21 06:12 MBtr_263 Rusky plyn cez Turecko a kulturna spolupraca - Fico a spol. na navsteve v Turecku
Erdogan pripúšťa dodávky plynu cez Turkstream, Fico v Turecku započal strategické partnerstvo
Nasa Slovenska suverenita je tak slovenska a ziadna ina ze musime mat strategicke partnerstva s kazdym na svete...skusa to Fico na vsetky strany no tie vylety za odmenu pre Simkovicovu to mi uz hlava nebere, mame podpisane memorandum o kulturnej spolupraci s Cinou a dnes uz aj s Tureckom. Kde sa podelo "Slovenska a ziadna ina" ... najprv sa tlacime do ruska ktore nas tu okupovalo v 20.storoci ale asi ak by nas nechceli tak ideme este dalej do historie?
submitted by MBtr_263 to Slovakia [link] [comments]
2025.01.21 06:12 Beatiep Medikamente Großbritannien
Guten Morgen liebe Reddit-Gemeinde!
Ich fliege Ende Februar nach Großbritannien. Benötige ich da für meine Blutdruckmedikamente eine Bescheinigung vom Arzt?
Was muss ich sonst noch beachten, Tabletten im Blister lassen, Beipackzettel mitnehmen?
In der Praxis konnte man mir keine Antwort geben.
submitted by Beatiep to reisende [link] [comments]
2025.01.21 06:12 Stock-Ad2448 What team should I go to
I need help here playing Superstar mode just finished my first contract with the Vikings went to free agency is between two teams right now the Cardinals which I'm a scheme fit in the position need is a b and they're offering me 25.8 mil for one year or should I stay with the Vikings for another 2 years for 49.1 mill with them I'm not a scheme fit and their position need is a C-
submitted by Stock-Ad2448 to Madden [link] [comments]
2025.01.21 06:12 breakfast666 What to do with luggage? Heading from Kyoto to Osaka, would like to stop in Nara for the day between accommodations
Basically title, we (a group of 9 which will be interesting in and of itself) will be leaving Kyoto in the morning, and would like to take a visit to Nara park on the way to Osaka. I know it’s not “on the way” but it would maximize our trip itinerary in my opinion. Option 2 would be to go to Nara the following day I suppose.. thanks!!
submitted by breakfast666 to JapanTravelTips [link] [comments]
2025.01.21 06:12 The_sleepless2947 Neo metal and Amy
Made by me Took almost half an hour to get metals spikes to look good hope you like it ✌️ submitted by The_sleepless2947 to AmyRose [link] [comments] |
2025.01.21 06:12 Lanareysservant We probably gonna be eating good these couple of months
Im thinking he has to have a feature on the weeknds and travis upcoming albums right? I also feel like Blick Sum with him on it will drop. Kanye wants to drop Bully this year too right? Who else is dropping
submitted by Lanareysservant to playboicarti [link] [comments]
2025.01.21 06:12 FlimsyVillage6484 Lol
submitted by FlimsyVillage6484 to sportsbook [link] [comments] |
2025.01.21 06:12 KawaiiMaxine What if Takami drove a Toyota Yaris XP90 instead of the AE86
submitted by KawaiiMaxine to initiald [link] [comments] |
2025.01.21 06:12 yashy20 Brie Larson
submitted by yashy20 to CelebPortraits [link] [comments] |
2025.01.21 06:12 Irishbane Need some help making a Linux version of my game using VMware
Hello, Im working on making a Linux version of my game Dungeons and Ducklings. Ive run into 2 big issues that cause failures I dont understand.
I followed this article from YoYo games to setup the Ubuntu version of Gamemaker. I have all of the packages and app settings that are in this article installed. (https://help.gamemaker.io/hc/en-us/articles/235186168-Setting-Up-For-Ubuntu)
Gamemaker streams on my VMware machine in Ubuntu. The connection to the Ubuntu OS showed successful. Ive tested the output as both YYC and VM and get the same failure message.
1 - The first issue is that I use the Steamworks extension in gamemaker. Even when streaming on Ubuntu, the extension only is able to look at my files on my Windows 11 OS. So When I test running the game with Steamworks extension, I receive a failure that it cannot find the file location. How do you get Steamworks extension to work using a virtual machine?
2 - I decided to turn Steamworks off, and now I get this failure message that I am unsure of. The fail comes near the very bottom but I included the full log.
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.11.1.160/bin/igowindows/x64/Igor.exe" -j=8 -options="C:\Users\coda1\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Linux Run Loaded Macros from C:\Users\coda1\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Dungeons_a_3178FEF2_3DD0F02A\macros.json Options: C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.11.1.160\bin\platform_setting_defaults.json Options: C:\Users\coda1\AppData\Roaming/GameMakerStudio2\coda117_2794064\local_settings.json Options: C:\Users\coda1\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Dungeons_a_3178FEF2_3DD0F02A\targetoptions.json Setting up the Asset compiler C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.11.1.160/bin/assetcompilewindows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Dungeons and Ducklings" /td="C:\Users\coda1\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\coda1\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Dungeons_a_3178FEF2_3DD0F02A" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.11.1.160" /zpuf="C:\Users\coda1\AppData\Roaming/GameMakerStudio2\coda117_2794064" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=linux /studio /tgt=128 /nodnd /cfg="Default" /o="C:\Users\coda1\AppData\Local\GameMakerStudio2\GMS2TEMP\Dungeons_and_Ducklings_2B1FE06F_VM" /sh=True /optionsini="C:\Users\coda1\AppData\Local\GameMakerStudio2\GMS2TEMP\Dungeons_and_Ducklings_2B1FE06F_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/r untimes\runtime-2023.11.1.160\BaseProject\BaseProject.yyp" "C:\Users\coda1\Documents\GameMakerStudio2\GitHub Uploads\Dungeons-and-Ducklings\Dungeons and Ducklings\Dungeons and Ducklings.yyp" /preprocess="C:\Users\coda1\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Dungeons_a_3178FEF2_3DD0F02A" MACHINE TYPE = LINUX Found Project Format 2 C:/Users/coda1/Documents/GameMakerStudio2/GitHub Uploads/Dungeons-and-Ducklings/Dungeons and Ducklings/extensions/Steamworks/Steamworks.yy: C:/Users/coda1/Documents/GameMakerStudio2/GitHub Uploads/Dungeons-and-Ducklings/Dungeons and Ducklings/extensions/Steamworks/Steamworks.yy(22,70): GMSC Error: Unexpected JSON property 'name'. +++ ORIGINAL SERIALISATION SUCCESSFUL LOAD AND LINK TIME: 2041.1663ms Loaded Project: Dungeons and Ducklings finished. Found Project Format 2 +++ FAST SERIALISATION SUCCESSFUL LOAD AND LINK TIME (with worker concurrency 8): 62.7849ms Loaded Project: __yy_sdf_shader finished. Found Project Format 2 +++ FAST SERIALISATION SUCCESSFUL LOAD AND LINK TIME (with worker concurrency 8): 42.8505ms Loaded Project: __yy_sdf_effect_shader finished. Found Project Format 2 +++ FAST SERIALISATION SUCCESSFUL LOAD AND LINK TIME (with worker concurrency 8): 37.9969ms Loaded Project: __yy_sdf_blur_shader finished. Found Project Format 2 +++ FAST SERIALISATION SUCCESSFUL LOAD AND LINK TIME (with worker concurrency 8): 41.0102ms Loaded Project: GMPresetParticles finished. Release build Options: C:\Users\coda1\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Dungeons_a_3178FEF2_3DD0F02A\PlatformOptions.json Options: C:\Users\coda1\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Dungeons_a_3178FEF2_3DD0F02A\MainOptions.json About to execute:C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.11.1.160\bin\putty\yyputtygen.exe "C:\Users\coda1\AppData\Roaming/GameMakerStudio2\coda117_2794064\yoyo.ppk" -O public-openssh mkdir -p ~/.ssh cat ~/.ssh/authorized_keys pwd mkdir -p ~/.ssh Options: C:\Users\coda1\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Dungeons_a_3178FEF2_3DD0F02A\ExtensionOptions.json PlatformOptions uname -m [Compile] Run asset compiler C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.11.1.160/bin/assetcompilewindows/x64/GMAssetCompiler.dll /c /mv=1 /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="Dungeons and Ducklings" /td="C:\Users\coda1\AppData\Local\GameMakerStudio2\GMS2TEMP" /cd="C:\Users\coda1\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\Dungeons_a_3178FEF2_3DD0F02A" /rtp="C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.11.1.160" /zpuf="C:\Users\coda1\AppData\Roaming/GameMakerStudio2\coda117_2794064" /ffe="d3t+fjZrf25zeTdwgjZ5em98a3GCN4ODbTZzeH5vdnZzfW94fW82eH92dnN9cjZ2eXFzeGl9fXk2fm99fjZtf31+eXdpb3iANnBzdn41cII2cYJpd3luaYFrdnZ6a3pvfDZxgml3eW5pcWt3b31+fHN6NnZzgG9pgWt2dnprem98aX1/bH1tfHN6fnN5eA==" /m=linux /studio /tgt=128 /nodnd /cfg="Default" /o="C:\Users\coda1\AppData\Local\GameMakerStudio2\GMS2TEMP\Dungeons_and_Ducklings_2B1FE06F_VM" /sh=True /optionsini="C:\Users\coda1\AppData\Local\GameMakerStudio2\GMS2TEMP\Dungeons_and_Ducklings_2B1FE06F_VM\options.ini" /cvm /baseproject="C:\ProgramData/GameMakerStudio2/Cache/r untimes\runtime-2023.11.1.160\BaseProject\BaseProject.yyp" "C:\Users\coda1\Documents\GameMakerStudio2\GitHub Uploads\Dungeons-and-Ducklings\Dungeons and Ducklings\Dungeons and Ducklings.yyp" /debug /optionsini="C:\Users\coda1\AppData\Local\GameMakerStudio2\GMS2TEMP\Dungeons_and_Ducklings_2B1FE06F_VM\options.ini" /bt=run /rt=vm Looking for built-in fallback image in C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.11.1.160\bin\BuiltinImages Compile Constants...finished. Remove DnD...finished. Compile Scripts...finished. Compile Rooms...finished..... 0 CC empty Compile Objects...finished.... 27 empty events Compile Timelines...finished. Compile Triggers...finished. Compile Extensions...finished. Global scripts...finished. finished. collapsing enums. Final Compile...finished. Looking for built-in particle images in C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.11.1.160\bin\assetcompiler\ParticleImages Saving IFF file... C:\Users\coda1\AppData\Local\GameMakerStudio2\GMS2TEMP\Dungeons_and_Ducklings_2B1FE06F_VM\Dungeons and Ducklings.zip Writing Chunk... GEN8 size ... -0.00 MB option_game_speed=60 Writing Chunk... OPTN size ... 0.00 MB Writing Chunk... LANG size ... 0.00 MB Writing Chunk... EXTN size ... 0.00 MB Writing Chunk... SOND size ... 0.00 MB Writing Chunk... AGRP size ... 0.01 MB Writing Chunk... SPRT size ... 0.00 MB Writing Chunk... BGND size ... 0.73 MB Writing Chunk... PATH size ... 0.00 MB Writing Chunk... SCPT size ... 0.00 MB Writing Chunk... GLOB size ... 0.01 MB Writing Chunk... SHDR size ... 0.00 MB Writing Chunk... FONT size ... 0.00 MB Writing Chunk... TMLN size ... 0.06 MB Writing Chunk... OBJT size ... 0.00 MB Writing Chunk... FEDS size ... 0.10 MB Writing Chunk... ACRV size ... 0.00 MB Writing Chunk... SEQN size ... 0.00 MB Writing Chunk... TAGS size ... 0.00 MB Writing Chunk... ROOM size ... 0.00 MB Writing Chunk... DAFL size ... 0.19 MB Writing Chunk... EMBI size ... 0.00 MB Writing Chunk... PSEM size ... 0.00 MB Writing Chunk... PSYS size ... 0.00 MB Writing Chunk... TPAGE size ... 0.00 MB Texture Group - __YY__0fallbacktexture.png_YYG_AUTO_GEN_TEX_GROUP_NAME_ Texture Group - Default Writing Chunk... TGIN size ... 0.20 MB Writing Chunk... CODE size ... 0.01 MB Writing Chunk... VARI size ... 1.12 MB Writing Chunk... FUNC size ... 0.11 MB Writing Chunk... FEAT size ... 0.04 MB Writing Chunk... STRG size ... 0.00 MB Writing Chunk... TXTR size ... 0.53 MB 0 Compressing texture... writing texture __yy__0fallbacktexture.png_yyg_auto_gen_tex_group_name__0.yytex... 1 Compressing texture... writing texture default_0.yytex... 2 Compressing texture... writing texture default_1.yytex... 3 Compressing texture... writing texture default_2.yytex... 4 Compressing texture... writing texture default_3.yytex... 5 Compressing texture... writing texture default_4.yytex... 6 Compressing texture... writing texture default_5.yytex... 7 Compressing texture... writing texture default_6.yytex... 8 Compressing texture... writing texture default_7.yytex... 9 Compressing texture... writing texture default_8.yytex... 10 Compressing texture... writing texture default_9.yytex... 11 Compressing texture... writing texture default_10.yytex... 12 Compressing texture... writing texture default_11.yytex... 13 Compressing texture... writing texture default_12.yytex... 14 Compressing texture... writing texture default_13.yytex... 15 Compressing texture... writing texture default_14.yytex... 16 Compressing texture... writing texture default_15.yytex... 17 Compressing texture... writing texture default_16.yytex... 18 Compressing texture... writing texture default_17.yytex... 19 Compressing texture... writing texture default_18.yytex... 20 Compressing texture... writing texture default_19.yytex... 21 Compressing texture... writing texture default_20.yytex... 22 Compressing texture... writing texture default_21.yytex... 23 Compressing texture... writing texture default_22.yytex... 24 Compressing texture... writing texture default_23.yytex... 25 Compressing texture... writing texture default_24.yytex... 26 Compressing texture... writing texture default_25.yytex... 27 Compressing texture... writing texture default_26.yytex... 28 Compressing texture... writing texture default_27.yytex... 29 Compressing texture... writing texture default_28.yytex... 30 Compressing texture... writing texture default_29.yytex... 31 Compressing texture... writing texture default_30.yytex... 32 Compressing texture... writing texture default_31.yytex... 33 Compressing texture... writing texture default_32.yytex... 34 Compressing texture... writing texture default_33.yytex... 35 Compressing texture... writing texture default_34.yytex... 36 Compressing texture... writing texture default_35.yytex... 37 Compressing texture... writing texture default_36.yytex... 38 Compressing texture... writing texture default_37.yytex... 39 Compressing texture... writing texture default_38.yytex... 40 Compressing texture... writing texture default_39.yytex... 41 Compressing texture... writing texture default_40.yytex... 42 Compressing texture... writing texture default_41.yytex... 43 Compressing texture... writing texture default_42.yytex... 44 Compressing texture... writing texture default_43.yytex... 45 Compressing texture... writing texture default_44.yytex... 46 Compressing texture... writing texture default_45.yytex... 47 Compressing texture... writing texture default_46.yytex... 48 Compressing texture... writing texture default_47.yytex... 49 Compressing texture... writing texture default_48.yytex... 50 Compressing texture... writing texture default_49.yytex... 51 Compressing texture... writing texture default_50.yytex... C:\Users\coda1\Documents\GameMakerStudio2\GitHub Uploads\Dungeons-and-Ducklings\Dungeons and Ducklings\extensions\Steamworks\iOSSource\..\post_textures.sh Writing Chunk... AUDO size ... 7.53 MB Writing Chunk... SCPT size ... -0.00 MB Writing Chunk... DBGI size ... 0.01 MB Writing Chunk... INST size ... 0.67 MB Writing Chunk... LOCL size ... 0.00 MB Writing Chunk... DFNC size ... 0.03 MB Writing Chunk... STRG size ... 0.03 MB Writing Audio Group audiogroupMusic Writing Audio Group audiogroupVoiceLines Writing Audio Group audiogroupSounds Writing Chunk... SCPT size ... -0.00 MB Writing Chunk... DBGI size ... 0.01 MB Writing Chunk... INST size ... 0.67 MB Writing Chunk... LOCL size ... 0.00 MB Writing Chunk... DFNC size ... 0.03 MB Writing Chunk... STRG size ... 0.03 MB Stats : GMA : Elapsed=39580.4611 Stats : GMA : sp=1206,au=165,bk=5,pt=0,sc=1176,sh=20,fo=27,tl=0,ob=223,ro=19,da=42,ex=1,ma=1080,fm=0xD840B39D7FFE36B4 InstallRunnerOnLinux mkdir -p /home/john-nichols/GameMakerStudio2 pscp C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.11.1.160\linux\runner.zip /home/john-nichols/GameMakerStudio2/runner.zip pscp C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.11.1.160\linux\execute.sh /home/john-nichols/GameMakerStudio2/execute.sh cd /home/john-nichols/GameMakerStudio2; chmod +x execute.sh cd /home/john-nichols/GameMakerStudio2; unzip -o runner.zip chmod +x /home/john-nichols/GameMakerStudio2/runner Transferring Assets... pscp C:\Users\coda1\AppData\Local\GameMakerStudio2\GMS2TEMP\Dungeons_and_Ducklings_2B1FE06F_VM\GameAssetsLinux.zip /home/john-nichols/GameMakerStudio2/GameAssetsLinux.zip mkdir -p /home/john-nichols/GameMakerStudio2/vm/Dungeons_and_Ducklings cd /home/john-nichols/GameMakerStudio2/vm/Dungeons_and_Ducklings && rm -rf AppDir cd /home/john-nichols/GameMakerStudio2/vm/Dungeons_and_Ducklings && mkdir -p AppDiusbin/ AppDiusshare/icons/hicolo64x64/apps/ AppDiusshare/applications/ cd /home/john-nichols/GameMakerStudio2/vm/Dungeons_and_Ducklings/AppDiusbin/ && unzip -o /home/john-nichols/GameMakerStudio2/GameAssetsLinux.zip cp /home/john-nichols/GameMakerStudio2/runner /home/john-nichols/GameMakerStudio2/vm/Dungeons_and_Ducklings/AppDiusbin/Dungeons_and_Ducklings cp /home/john-nichols/GameMakerStudio2/vm/Dungeons_and_Ducklings/AppDiusbin/assets/icon.png /home/john-nichols/GameMakerStudio2/vm/Dungeons_and_Ducklings/AppDiusshare/icons/hicolo64x64/apps/Dungeons_and_Ducklings.png pscp C:\Users\coda1\AppData\Local\GameMakerStudio2\GMS2TEMP\Dungeons_and_Ducklings_2B1FE06F_VM\Dungeons_and_Ducklings.desktop /home/john-nichols/GameMakerStudio2/vm/Dungeons_and_Ducklings/AppDiusshare/applications/Dungeons_and_Ducklings.desktop rm -f /home/john-nichols/GameMakerStudio2/vm/Dungeons_and_Ducklings/Dungeons_and_Ducklings.AppImage cd /home/john-nichols/GameMakerStudio2/vm/Dungeons_and_Ducklings && linuxdeploy --appimage-extract unshare -mUprf sh -c 'mount -o bind "$1" "$2/tmp/" && PATH="$PATH:/uslocal/sbin:/ussbin:/sbin" NO_STRIP=1 chroot "$2" /bin/sh -c "export PATH=/usbin:/bin:/tmp/squashfs-root/usbin && cd /tmp/ && linuxdeploy --appdir=AppDi"' -- /home/john-nichols/GameMakerStudio2/vm/Dungeons_and_Ducklings /opt/steam-runtime System.Exception: command 'unshare -mUprf sh -c 'mount -o bind "$1" "$2/tmp/" && PATH="$PATH:/uslocal/sbin:/ussbin:/sbin" NO_STRIP=1 chroot "$2" /bin/sh -c "export PATH=/usbin:/bin:/tmp/squashfs-root/usbin && cd /tmp/ && linuxdeploy --appdir=AppDi"' -- /home/john-nichols/GameMakerStudio2/vm/Dungeons_and_Ducklings /opt/steam-runtime' failed with exit status 1 at Igor.LinuxBuilder.plink_async(String command, Boolean fail_on_error) at Igor.LinuxBuilder.BuildAppImage(String work_dir, String exe_path, String assets_zip_path, String projectName, Boolean package) at Igor.LinuxBuilder.Run() Igor complete. elapsed time 00:01:09.1711504s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2023.11.1.160/bin/igowindows/x64/Igor.exe" -j=8 -options="C:\Users\coda1\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Linux Run started at 01/20/2025 18:04:18 FAILED: Run Program Complete For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
submitted by Irishbane to gamemaker [link] [comments]
2025.01.21 06:12 sonny_devil365 [Screenshot] Cant destroy a barracks. Any tips?
I am redoing my layout and placed a barracks on the first floor while not knowing I am unable to destroy it. My barracks capacity is more than triple the amount of dwellers. Any tips? submitted by sonny_devil365 to falloutshelter [link] [comments] |
2025.01.21 06:12 Agreeable-Ad4678 First time ending up in an orphanage
Didn't know this was a feature. I have no dad (tinder hookup) and my mom just died from peeing on an electric fence.
submitted by Agreeable-Ad4678 to bitlife [link] [comments]
2025.01.21 06:12 SysAdminXpert Master the tail Command in Linux: Real-Time Log Monitoring & Troubleshooting
submitted by SysAdminXpert to SysAdmin_Cloud_DevOps [link] [comments] |
2025.01.21 06:12 Eldon42 Why don't more vampires use magic?
In Buffy vs Dracula, we see Dracula use many of the tricks attributed to him in the movies & novel: mind control, changing shape (bat/wolf), becoming mist, appearing in dreams, and apparently being able to survive a stake to the heart from a slayer.
Spike attributes these abilities to "showy gypsy stuff", essentially saying that Dracula uses magic to achieve all of this.
So why don't other vampires also use magic? Dracula's tricks make him quite powerful, so it would make sense for other vampires to follow suit and learn some tricks of their own.
submitted by Eldon42 to buffy [link] [comments]
2025.01.21 06:12 Awkward-Beginning-47 How to get into nursing?
Hi I live in scotland. And just wondering how easy is it to get into nursing with zero qualifications or work experience? Does the NHS offer apprenticeships? Or do I have to go to college then to Uni to become a nurse? Thanks
submitted by Awkward-Beginning-47 to StudentNurseUK [link] [comments]
2025.01.21 06:12 RobinCradles Any advice on this choice?
I’ve only ever juggled balls a few times. And can’t decide which is better. Most safes seem to clear 100 dice at least so not sure what the better choice is. I have 8000 dice on the account already. And yes, I said juggle ballzzzz. submitted by RobinCradles to Monopoly_GO [link] [comments] |