Cyberpunk Type Locations Near UCSD

2025.01.23 07:03 Shellfish_Kai Cyberpunk Type Locations Near UCSD

Cyberpunk Type Locations Near UCSD Very random question:
I'm looking for some place near UCSD (or general San Diego area) that look cyberpunk-ish at night. Does anybody know any cool spots near campus where I could take night city pictures?
https://preview.redd.it/92d0iystzoee1.png?width=994&format=png&auto=webp&s=bbd5c3f59995d070860bd4bc90fdd4743a9fe512
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2025.01.23 07:03 sakura_crk Rate my Character be honest I really wouldn't care it's a game 🫶😊

Rate my Character be honest I really wouldn't care it's a game 🫶😊 Be respectful
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2025.01.23 07:03 dani14lks Dudas modelo 720

Hola, Soy nuevo en esto de las finanzas y en noviembre me abrí una cuenta de Trade Republic por recomendación de un amigo para meter un dinero que tenía ahorrado 40k aprox.
Mi duda es que he visto que el modelo 720 es obligatorio para más de 50k que no es mi caso pero también si hay variación de 20k. En mi caso como es una cuenta nueva he pasado de 0 a 40k, tengo que declarar el modelo 720?
Los intereses sé que tengo que declararlos en la renta.
Muchas gracias
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2025.01.23 07:03 TranslatorIcy9475 👟US$100.9 Reps Casual Sports Shoes🥳

👟US$100.9 Reps Casual Sports Shoes🥳 submitted by TranslatorIcy9475 to Replicadesigner [link] [comments]


2025.01.23 07:03 DjBrando1 Help with 2D mesh generation for 2D lighting

I am trying to create 2D meshes at runtime for a procedurally generated world, when i generate the meshes the UV's dont get uploaded correctly and dont work in my shadergraph.
VertexAttributes

 vertexParams = new NativeArray(4, Allocator.Persistent); vertexParams[0] = new VertexAttributeDescriptor(VertexAttribute.Position, VertexAttributeFormat.Float32, 3, 0); vertexParams[1] = new VertexAttributeDescriptor(VertexAttribute.Normal, VertexAttributeFormat.Float32, 3, 0); vertexParams[2] = new VertexAttributeDescriptor(VertexAttribute.Tangent, VertexAttributeFormat.Float32, 4, 0); vertexParams[3] = new VertexAttributeDescriptor(VertexAttribute.TexCoord0, VertexAttributeFormat.Float32, 2, 0); 
The method that calls the job
 internal void ProcessScheduledMeshes() { if (meshQueue.Count > 0 && isJobReady) { isJobReady = false; // Fill job data from the queue var count = math.min(settings.scheduler.meshingBatchSize, meshQueue.Count); for (var i = 0; i < count; i++) { var position = meshQueue.Dequeue(); if (parent.chunkScheduler.IsChunkLoaded(position)) { jobPositions.Add(position); jobChunks.Add(parent.chunkScheduler.GetChunk(position)); } } meshDataArray = AllocateWritableMeshData(jobPositions.Length); var job = new MeshJob { positions = jobPositions, chunks = jobChunks, vertexParams = vertexParams, meshDataArray = meshDataArray, results = jobResults.AsParallelWriter() }; jobHandle = job.Schedule(jobPositions.Length, 1); } } 
Job class
 [BurstCompile] internal struct MeshJob : IJobParallelFor { [ReadOnly] internal NativeList positions; [ReadOnly] internal NativeList chunks; [ReadOnly] internal NativeArray vertexParams; [WriteOnly] internal NativeParallelHashMap.ParallelWriter results; public MeshDataArray meshDataArray; public void Execute(int index) { var position = positions[index]; var chunk = chunks[index]; ChunkMesh.BuildChunkMesh(ref chunk, out MeshData meshData); var vertexCount = meshData.Vertices.Length; var mesh = meshDataArray[index]; // Vertex buffer mesh.SetVertexBufferParams(meshData.Vertices.Length, vertexParams); mesh.GetVertexData().CopyFrom(meshData.Vertices.AsArray()); // Index buffer var solidIndexCount = meshData.SolidIndices.Length; mesh.SetIndexBufferParams(solidIndexCount, IndexFormat.UInt32); var indexBuffer = mesh.GetIndexData(); NativeArray.Copy(meshData.SolidIndices.AsArray(), 0, indexBuffer, 0, solidIndexCount); // Sub mesh mesh.subMeshCount = 1; var descriptorSolid = new SubMeshDescriptor(0, solidIndexCount); mesh.SetSubMesh(0, descriptorSolid, MeshUpdateFlags.DontRecalculateBounds); if (!results.TryAdd(position, index)) { Debug.LogError($"Could not add key: {position}. Index {index} already exists in results map."); } meshData.Dispose(); } } 
The method I'm using to add my vertex data within my mesh class
 [BurstCompile] private static void AppendVertices(ref MeshData mesh, ref Quad quad, ushort tileID, int size) { var pos1 = new float3(quad.x, quad.y, 0); var pos2 = new float3(quad.x + quad.w, quad.y, 0); var pos3 = new float3(quad.x + quad.w, quad.y + quad.h, 0); var pos4 = new float3(quad.x, quad.y + quad.h, 0); var uv1 = new float2(0, 0); var uv2 = new float2(1, 0); var uv3 = new float2(1, 1); var uv4 = new float2(0, 1); var normal = new float3(0.0f, 0.0f, 1.0f); var tangent = new float4(1.0f, 0.0f, 0.0f, 1.0f); var v1 = new VertexData { Position = pos1, Normal = normal, Tangent = tangent, UV = uv1, }; var v2 = new VertexData { Position = pos2, Normal = normal, Tangent = tangent, UV = uv2, }; var v3 = new VertexData { Position = pos3, Normal = normal, Tangent = tangent, UV = uv3, }; var v4 = new VertexData { Position = pos4, Normal = normal, Tangent = tangent, UV = uv4, }; mesh.Vertices.Add(v1); mesh.Vertices.Add(v2); mesh.Vertices.Add(v3); mesh.Vertices.Add(v4); mesh.SolidIndices.Add(vertexCount); mesh.SolidIndices.Add(vertexCount + 1); mesh.SolidIndices.Add(vertexCount + 2); mesh.SolidIndices.Add(vertexCount); mesh.SolidIndices.Add(vertexCount + 2); mesh.SolidIndices.Add(vertexCount + 3); return 4; } 
Quad / MeshData / VertexData structs
 [BurstCompile] internal struct Quad { public int x, y, w, h; } // Holds mesh data [BurstCompile] internal struct MeshData { public NativeList Vertices; public NativeList SolidIndices; public NativeList FluidIndices; internal void Dispose() { if (Vertices.IsCreated) Vertices.Dispose(); if (SolidIndices.IsCreated) SolidIndices.Dispose(); if (FluidIndices.IsCreated) FluidIndices.Dispose(); } } // Holds vertex data [BurstCompile] internal struct VertexData { public float3 Position; public float3 Normal; public float2 UV; public float4 Tangent; //public ushort Index; } 
And finally the method I am calling to put my meshData into mesh objects
 internal void Complete() { if (jobHandle.IsCompleted) { jobHandle.Complete(); AddMeshes(); jobPositions.Clear(); jobChunks.Clear(); jobResults.Clear(); isJobReady = true; } } private void AddMeshes() { var meshes = new Mesh[jobPositions.Length]; for (var index = 0; index < jobPositions.Length; index++) { var position = jobPositions[index]; if (meshPool.ChunkIsActive(position)) { meshes[jobResults[position]] = meshPool.Get(position).mesh; } else { meshes[jobResults[position]] = meshPool.Claim(position).mesh; } } ApplyAndDisposeWritableMeshData( meshDataArray, meshes ); for (var index = 0; index < meshes.Length; index++) { meshes[index].RecalculateBounds(); var uvs = meshes[index].uv; foreach (var uv in uvs) { Debug.Log("MeshScheduler2: " + uv.ToString()); } } } 
The debug output shows that all of my meshes have uv values of (0,1) resulting in a completely green mesh if I map the uvs to the color output in my shadergraph, my assumption is that the way im generating meshes is not compatible with the 2D renderer pipeline and the data is not getting passed?
Any insight would be appreciated.
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2025.01.23 07:03 RumPistachio Co-op partner looking menacing under the light.

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2025.01.23 07:03 sludgepaddle Best camping sites on Inis Mór tonight?

Myself and the Mrs want to take our newborn triplets for their first camping trip, preferably by the sea, can we pitch a tent at Dún Aonghasa?
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2025.01.23 07:03 Eudemon369 I Covered Strinova Theme Song

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2025.01.23 07:03 MoIsMostlyMad Why is tech so expensive in Zambia?

Okay, I know this probably spans across other African countries, but let me focus on Zambia.
Due to my tablet recently going out of commission, I've been looking for a new one online that I can buy for cheap, but with a good lifespan to it. My two primary options are the Galaxy Tablet A9 and the A15 phone, but both cost drastically more than what they are in the U.S or UK.
The A9 is around 3450 ZMW while the A15 is about the same price, if not higher. However, the US pricing ranges between $180 and $250. Maybe it's just us converting USD into ZMW, but I don't see why that's necessary as opposed to just copy/pasting the U.S prices.
And for the S-series and Apple products? At least 12,000 ZMW and most is around 30,000.
Anyway, I just wanted to rant and look like a frickin' baby by doing so. I apologize if my grammar wasn't the best, have a good rest of your day/night and stay hydrated.
submitted by MoIsMostlyMad to Zambia [link] [comments]


2025.01.23 07:03 Martinsworms Anxiety attack

Idk I had my first like,, big anxiety attack tonight and only one person seemed to check in and care about it. I know I can’t ask people to care but I at the very least thought my partner would’ve cared more about it.. I just felt invisible today and to be honest if that’s how I’m gonna be treated then so be it. I’m just upset and I feel looked over. I’m tired of caring for others and then being tossed aside. I hate it here. I wish I could just disappear.
submitted by Martinsworms to Vent [link] [comments]


2025.01.23 07:03 MonotonyInAz Alter horror shorts

I love these shorts, HATE that they're edited. It's like I'm watching a rated r movie on TBS. Why even make them if you're gonna edit out all the "bad words".
Is there a way to watch their shorts UNedited? I'm not 10, so I can handle naughty words.
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2025.01.23 07:03 Maleficent-Test1409 Sup

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2025.01.23 07:03 West_Assumption_1247 Woldegk weed ?

Woldegk weed
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2025.01.23 07:03 nataly646f5 ريدت دة مكان غريب اوي

بس لذيذ
submitted by nataly646f5 to AlexandriaEgy [link] [comments]


2025.01.23 07:03 Lopsided-Virus577 Camera suggestions for flat lays/product photography

I’m looking for a DSLR to primarily use for flat lay / product photography. I will be photographing wedding invitations for an online portfolio, so getting images with good detail and professional quality is important. My budget is somewhat limited so I am looking for the most value and bang for my buck in a camera.
More Info: • ⁠Budget: preferably under $500, but open to suggestions up to $1k • Opened to used / refurbished • ⁠I own a: Cannon Rebel XS (close to 20 yrs old) • ⁠ Lenses I own: EF 50 mm 1:1:8 II lens and a Zoom Lens (so a plus if I can get a camera that is compatible) * Researching EOS 70 D, EOS 5D Mark II, EOS Mark IV, EOS RP
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2025.01.23 07:03 TraumaQu33n13 Thought this sub would appreciate my new tattoo! Start of my cryptid leg sleeve.

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2025.01.23 07:03 Joshualilith ENDER MAGNOLIA: Bloom in the Mist PC Controls

ENDER MAGNOLIA: Bloom in the Mist PC Controls submitted by Joshualilith to MagicGameWorld [link] [comments]


2025.01.23 07:03 LightOnFilm Joshua Tree NP

Joshua Tree NP submitted by LightOnFilm to NationalPark [link] [comments]


2025.01.23 07:03 doomzdaex [MOBILE][2015?] Zombie TD Game

trying to figure out what this game was called but it was very similar to the old flash game, 'zombie situation' but was a more modern mobile port. It went by a different name but was very close in format. pls help lol dont know if its still available on the app store,
submitted by doomzdaex to tipofmyjoystick [link] [comments]


2025.01.23 07:03 No_Street_9510 Finding a league

Anyone got a league about to open? Tryna find something I had 2 other friends. Preferably starting with the draft coming up or year 1. No devs would be nice also
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2025.01.23 07:03 D3ATH13 Grip of my gun is eating my shirts.

Title pretty much. Bodyguard 2.0 is my first firearm. The aggressive texture on the grip eats the inside of my shirts. Any solutions to this?
I see some guns on here with what seems to be a wrapping of some sort on the grip. Will that help with this? Any recomendations?
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2025.01.23 07:03 Wide_Knee_1161 M24 How do I look?

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2025.01.23 07:03 kli22 My friend has a whatnot addiction what do i do?

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2025.01.23 07:03 Tillmantino What are the best ways to monetize a yoga practice? Teaching group or private classes is a great start. Offering online courses and memberships expands your reach. Hosting workshops and retreats can be lucrative and engaging. Selling yoga-related products, like mats or apparel, adds another ....

What are the best ways to monetize a yoga practice? Teaching group or private classes is a great start. Offering online courses and memberships expands your reach. Hosting workshops and retreats can be lucrative and engaging. Selling yoga-related products, like mats or apparel, adds another .... submitted by Tillmantino to yogainfo [link] [comments]


2025.01.23 07:03 Icy_Benefit_2109 Right to Breakup isn't provided by Indian law to 50% of population

submitted by Icy_Benefit_2109 to onexindia [link] [comments]


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